go-playground
OpenDiablo2
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go-playground | OpenDiablo2 | |
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11 | 15 | |
1,159 | 10,063 | |
- | - | |
9.5 | 8.3 | |
21 days ago | over 2 years ago | |
Go | Go | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
go-playground
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Go Playground Improved
There's https://goplay.tools/ which has many nice features (code completion and live error feedback), wonder why it's not become more popular.
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HTTPS Reverse Proxy Using Echo
Better yet, can you reproduce the problem at, say, https://goplay.tools/?
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How to test three lines of Go (vscode)
Or you can go to the Better Go Playground https://goplay.tools. It has intellisense and syntax highlighting.
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Preparing for Golang Developer Interview
https://goplay.tools/ has a bunch of great snippets to review
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Are We Wasm Yet - Part 1
If someone interested to play with WASM capabilities, I've been working on custom playground that supports WebAssembly - https://goplay.tools.
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A better version of Go Playground
Thanks for the feedback, much appreciated. Apologies if my previous post looks like trying to push you into a particular direction; this wasn't my intention. Stay with your roadmap, goplay.tools is already super useful. If I need something extra I should really consider trying to contribute that – although I must admit I don't have much time either. But I'll keep it in mind.
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Looking for an interesting project to contribute
Hello, I'm looking for contributors for my FOSS project - https://github.com/x1unix/go-playground.
OpenDiablo2
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Lessons from Open-Source Game Projects
OpenDiablo2 - Diablo 2 clone. Go
- Has anyone gotten Diablo II (2) the original version running through the game porting tool?
- Is OpenDiablo2 playable ?
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Game recommendations for an older mac
1) Plant vs zombies, Peggle, zuma.. (All popcap games) 2) isaac:rebirth - will run with some config for higher fps on lower resolution i guess (pixel game anyway) . Just disable scaling 3) LZDoom - source port of doom 2, that can run on old hardware. 4) Snes/Nes emulators or every other old 2d system - 1990-95~ era should run fine https://openemu.org/ 5) Raze - duke3d/blood/... source port 6) Now that i think about it, just try everything u like listed at: https://macsourceports.com/ 7) Maybe even ps1 emulation on console native resolution ? 8) Angry birds 2011 9) Spore 10) OpenDiablo - Diablo I/II sourceport: https://github.com/OpenDiablo2/OpenDiablo2
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The Beautiful Diablo 2 Resurrected Machine
Slightly related, it's been posted before; OpenDiablo2 is an effort to re-write Diablo 2, in Go:
https://github.com/OpenDiablo2/OpenDiablo2
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These 2 things could fix D2R servers for good.
Here's an example of what you're talking about though: https://github.com/OpenDiablo2/OpenDiablo2
- Diablo 2 Resurrected plagued by server issues
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Why are there still no real competition for the Sims games in 2021?
OpenDiablo2 - Diablo 2
- Blizzard has quietly announced that they're removing TCP/IP multiplayer from Diablo 2 Resurrected
- Lightweight Websocket library a simple game server?
What are some alternatives?
vscode-go - Go extension for Visual Studio Code
devilutionX - Diablo build for modern operating systems
vim-go - Go development plugin for Vim
OpenD2 - A project to open source Diablo 2.
fynedesk - A full desktop environment for Linux/Unix using Fyne
riiablo - Diablo II remade using Java and LibGDX
space-cloud - Open source Firebase + Heroku to develop, scale and secure serverless apps on Kubernetes
Diablerie - Diablo 2 reimplementation on unity
coc-go - Go language server extension using gopls for coc.nvim.
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
gup - gup - Update binaries installed by "go install" with goroutines.
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.