glfw
vulkan
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glfw | vulkan | |
---|---|---|
3 | 2 | |
1,505 | 737 | |
1.2% | 1.2% | |
6.7 | 0.0 | |
about 1 month ago | 9 months ago | |
C | C | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glfw
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Understand how to use C libraries in Go, with CGO
And this is how https://github.com/go-gst/go-gst, https://github.com/go-gl/glfw, and even https://fyne.io/ are using system libraries to propose a lot of functionalities.
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3D graphics library
I'm looking for something that's relatively low-level (not a game engine) but preferably abstracts some of the boilerplate away and is cross-platform. Something like go-bgfx would have been perfect for me, but it has been long abandoned. The only real remaining option appears to be the glfw-bindings go-gl/glfw. Otherwise, I could make use of cgo to wrap some c/c++ code myself. I'm somewhat hesitant to go with glfw, because openGL isn't supported on all platforms (but realistically, I'm not going to publish anything that needs to go on mobile), and doesn't support raytracing, which I eventually want to mess around with too.
- What libraries would allow drawing windowless overlays?
vulkan
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Announcing go-vk: A Go binding for the Vulkan graphics API
What’s the difference between this and Vulkan-go?
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3D graphics library
You might want to try vulkan-go: https://github.com/vulkan-go/vulkan
What are some alternatives?
gl - Go bindings for OpenGL (generated via glow)
hashcat - World's fastest and most advanced password recovery utility
mathgl - A pure Go 3D math library.
ttf-renderer - Glyph rendering in Go + Vulkan via stencils.
goxjs/gl - Go cross-platform OpenGL bindings.
fauxgl - Software-only 3D renderer written in Go.
goxjs/glfw - Go cross-platform glfw library for creating an OpenGL context and receiving events.
go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction
go-wlroots - Go binding for wlroots
vkm - A simple Go language matrix and vector math module, targeting 3D graphics.
SPH-Fluid-Simulation - A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation
Vulkan - Examples and demos for the new Vulkan API