go-chart
g3n
go-chart | g3n | |
---|---|---|
3 | 6 | |
3,975 | 2,780 | |
- | 1.7% | |
4.2 | 2.9 | |
about 2 months ago | 2 months ago | |
Go | Go | |
MIT License | BSD 2-clause "Simplified" License |
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go-chart
- What is the closest thing from Seaborn (python) in Go?
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Create interactive figures with go-plotly!
I have used both https://github.com/wcharczuk/go-chart and https://github.com/gonum/gonum/tree/master/graph for charts, but my need for charts and graphs isn't constant. Since these are far more popular projects, there might be some hesitance for people to use something else without a specific differentiator. What is the biggest difference in your mind? I use a fair bit of Python, but not for graphs and charts. Is yours more similar to plotly? I know Gonum gets a lot of inspiration from Python libraries, but perhaps yours is a more specific equivalent to Plotly? I don't know exactly what you mean about interactivity until I get to play with it. I'm wrapping up a master's project now and might have a few weeks to poke at some visualizations.
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How should I approach plotting (2d and 3d) in Golang project?
So far I've been using gonum anyway the couple times I've needed a chart, so I've used gonum, and while I did get confused in a few cases, I never tried the alternative I've heard mentioned: https://github.com/wcharczuk/go-chart Not sure how it compares, but if I ever have some time, I would love to contribute to gonum especially.
g3n
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Making Games in Go for Absolute Beginners
I've been working on a game over the past year in Go using https://github.com/g3n/engine. I picked Go because I like the language and wanted to learn it. I picked g3n-engine because I wanted to work in 3d after making a few 2d games in the past.
Making games is so much more challenging and rewarding than almost all of the work I've done for pay. There's always so much more to learn that doesn't feel like just relearning how to do the same thing except with a different framework of the week.
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What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
as well as possibly (G3N) https://github.com/g3n/engine
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3d with Ebitengine?
and https://github.com/g3n/engine
- Can Go be used for game development?
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Is there a 3D game library or engine made in Go that's usable and not restrictively licensed?
https://github.com/g3n/engine is BSD 2-clause.
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How should I approach plotting (2d and 3d) in Golang project?
Or... You might consider writing directly to a frame buffer and rendering the graphics directly, currently Go doesn't have anything like matplotlib, but there are options like 3d game engines: http://g3n.rocks/ https://azul3d.org/
What are some alternatives?
asciigraph - Go package to make lightweight ASCII line graph ╭┈╯ in command line apps with no other dependencies.
Ebiten - Ebitengine - A dead simple 2D game engine for Go
go-plotly - The goal of the go-plotly package is to provide a pleasant Go interface for creating figure specifications which are displayed by the plotly.js JavaScript graphing library.
Azul3D - Azul3D - A 3D game engine written in Go!
canvas - Canvas is a Go drawing library based on OpenGL or using software rendering that is very similar to the HTML5 canvas API
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
diagram - CLI app to convert ASCII arts into hand drawn diagrams.
Pixel - A hand-crafted 2D game library in Go
gonum/plot - A repository for plotting and visualizing data
go3d - A performance oriented 2D/3D math package for Go
purplecrayon - An SVG library for GoLang
Leaf - A game server framework in Go (golang)