go-bgfx VS learn-wgpu

Compare go-bgfx vs learn-wgpu and see what are their differences.

Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
go-bgfx learn-wgpu
1 75
57 1,378
- -
10.0 8.0
over 9 years ago 14 days ago
C Rust
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

go-bgfx

Posts with mentions or reviews of go-bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-28.
  • 3D graphics library
    10 projects | /r/golang | 28 Aug 2022
    I'm looking for something that's relatively low-level (not a game engine) but preferably abstracts some of the boilerplate away and is cross-platform. Something like go-bgfx would have been perfect for me, but it has been long abandoned. The only real remaining option appears to be the glfw-bindings go-gl/glfw. Otherwise, I could make use of cgo to wrap some c/c++ code myself. I'm somewhat hesitant to go with glfw, because openGL isn't supported on all platforms (but realistically, I'm not going to publish anything that needs to go on mobile), and doesn't support raytracing, which I eventually want to mess around with too.

learn-wgpu

Posts with mentions or reviews of learn-wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.

What are some alternatives?

When comparing go-bgfx and learn-wgpu you can also consider the following projects:

go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction

ash - Vulkan bindings for Rust

glfw - Go bindings for GLFW 3

glium - Safe OpenGL wrapper for the Rust language.

go-sdl2 - SDL2 binding for Go

SDL - Simple Directmedia Layer

fauxgl - Software-only 3D renderer written in Go.

winit - Window handling library in pure Rust

go-webgpu-examples

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)