gloss-juicy VS godot-haskell

Compare gloss-juicy vs godot-haskell and see what are their differences.


/!\ This is the old repository /!\ New maintainer: (by alpmestan)


Haskell bindings for GdNative (by SimulaVR)
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gloss-juicy godot-haskell
1 5
8 122
- 1.7%
0.0 4.5
almost 4 years ago 1 day ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of gloss-juicy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-28.


Posts with mentions or reviews of godot-haskell. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-06.

What are some alternatives?

When comparing gloss-juicy and godot-haskell you can also consider the following projects:

Godot - Godot Engine – Multi-platform 2D and 3D game engine


gloss - Painless 2D vector graphics, animations and simulations.

gloss-raster-accelerate - Parallel rendering of raster images using Accelerate

giggles-is-you - A reimplementation of Baba is You in Haskell, for our weekly haskell-beginners presentations.

gloss-banana - A reactive-banana interface for Gloss.

gloss-accelerate - Extras to interface Gloss and Accelerate

protolude - A sensible starting Prelude template.

obelisk - Functional reactive web and mobile applications, with batteries included.