|almost 4 years ago||over 1 year ago|
|BSD 3-clause "New" or "Revised" License||BSD 3-clause "New" or "Revised" License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
I would like to build a 2D rpg. Which engine/library should I use?
5 projects | reddit.com/r/haskellgamedev | 28 May 2021
Support for images is ok. Use gloss-juicy to load from a variety of format. Supports transparency. Unfortunately, the texture scaling algorithm interpolates between pixels, so this is not suitable for chunky pixel art.
We haven't tracked posts mentioning gloss-accelerate yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
gloss - Painless 2D vector graphics, animations and simulations.
godot-haskell - Haskell bindings for GdNative
gloss-banana - A reactive-banana interface for Gloss.
gloss-raster-accelerate - Parallel rendering of raster images using Accelerate
Godot - Godot Engine – Multi-platform 2D and 3D game engine