GLM
OpenGL Mathematics (GLM) (by g-truc)
ExprTK
C++ Mathematical Expression Parsing And Evaluation Library https://www.partow.net/programming/exprtk/index.html (by ArashPartow)
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GLM | ExprTK | |
---|---|---|
36 | 10 | |
8,653 | 566 | |
2.0% | - | |
9.0 | 0.0 | |
3 days ago | 4 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GLM
Posts with mentions or reviews of GLM.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-11.
- Release of GLM 1.0.0
- C++23: The Next C++ Standard
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What files from glm's github do I need to add to my emscripten project?
I am a greenhorn at graphics programming. I just made an app in OpenGL with C++ that I now need to change over to a browser app with WebGL. WebGL looks pretty cool but since my app does a lot of calculations I assumed I should keep the heavier calculating parts in C++ with emscripten ( which I am also just learning ). So looking at it, it just looks like glm is the only library I seriously need for my c++ code and that seems pretty cool because it is a header only app it says. But in the github there are a lot of folders and files so I am not sure which are indispensable or not. Any advice?
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What is a file with the .i.hh extension such as myfile.i.hh used for in a C++ project?
GLM does it quite well, it has core includes then a detail folder with all the inl files that get added. https://github.com/g-truc/glm
- [Opengl] Aide: compilation et installation de GLFW
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Porting to metal?
I once ported an OpenGL code base over to Metal. For me, it was essential to do as much code sharing as possible. Because I was using the GLM library in that code base and generally found that library very useful I wanted to know whether I can use GLM with Metal. I had to do some research but it turned out it works really well, see here
- Which is the best way to work with matrices and linear algebra using c++?
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Best C++ Game Framework
I would also recommend GLM
- PocketPy: A Lightweight(~5000 LOC) Python Implementation in C++17
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Learning DirectX 12 in 2023
Alongside MiniEngine, you’ll want to look into the DirectX Toolkit. This is a set of utilities by Microsoft that simplify graphics and game development. It contains libraries like DirectXMesh for parsing and optimizing meshes for DX12, or DirectXMath which handles 3D math operations like the OpenGL library glm. It also has utilities for gamepad input or sprite fonts. You can see a list of the headers here to get an idea of the features. You’ll definitely want to include this in your project if you don’t want to think about a lot of these solved problems (and don’t have to worry about cross-platform support).
ExprTK
Posts with mentions or reviews of ExprTK.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-22.
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A Cpp library to evaluate mathematical literal expressions dynamically
I have found many libraries that can evaluate mathematical expressions, e.g. this one: https://www.partow.net/programming/exprtk/index.html
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Better library for evaluating math expressions stored on a String
I have used https://github.com/ArashPartow/exprtk for this task, since it is cpp we also used on IOS, however in android we changed to exp4j since it requires less space and did the same job.
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What do I do if a repo only has a make file and I'm on windows?
For the specific example repo you cited, the project website also offers some preconfigured example MSVC solutions. You may find this much easier to get set up and running if using a Makefile is not a hard requirement.
- What are some projects that taught you a lot?
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How to calculate an expression that is stored in a string in C++
This ExprTk library looks promising: https://www.partow.net/programming/exprtk/index.html
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A boolean logic simulator written in c++ & opengl 3.3. This is a toy project I'm currently developing to help me learn c++ & opengl. No libraries used, apart from stb_image and glad.
Now there are lots of libraries out there for expression processing as well. I would recommend exprtk: https://github.com/ArashPartow/exprtk
- library for solving equations from string?
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Regular language input math operations
If your actual goal isn't to implement it yourself and you need it for something else, take a look at this library: https://github.com/ArashPartow/exprtk
What are some alternatives?
When comparing GLM and ExprTK you can also consider the following projects:
Eigen
TinyExpr - tiny recursive descent expression parser, compiler, and evaluation engine for math expressions
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
muparser - muparser is a fast math parser library for C/C++ with (optional) OpenMP support.
linmath.h - a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
CGal - The public CGAL repository, see the README below
cglm - 📽 Highly Optimized 2D / 3D Graphics Math (glm) for C
OpenBLAS - OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.
blaze
Boost.Multiprecision - Boost.Multiprecision