GLM
ceres-solver
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GLM | ceres-solver | |
---|---|---|
36 | 8 | |
8,671 | 3,589 | |
2.0% | 2.3% | |
9.0 | 8.3 | |
4 days ago | 8 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | 3-Clause BSD License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GLM
- Release of GLM 1.0.0
- C++23: The Next C++ Standard
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What files from glm's github do I need to add to my emscripten project?
I am a greenhorn at graphics programming. I just made an app in OpenGL with C++ that I now need to change over to a browser app with WebGL. WebGL looks pretty cool but since my app does a lot of calculations I assumed I should keep the heavier calculating parts in C++ with emscripten ( which I am also just learning ). So looking at it, it just looks like glm is the only library I seriously need for my c++ code and that seems pretty cool because it is a header only app it says. But in the github there are a lot of folders and files so I am not sure which are indispensable or not. Any advice?
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What is a file with the .i.hh extension such as myfile.i.hh used for in a C++ project?
GLM does it quite well, it has core includes then a detail folder with all the inl files that get added. https://github.com/g-truc/glm
- [Opengl] Aide: compilation et installation de GLFW
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Porting to metal?
I once ported an OpenGL code base over to Metal. For me, it was essential to do as much code sharing as possible. Because I was using the GLM library in that code base and generally found that library very useful I wanted to know whether I can use GLM with Metal. I had to do some research but it turned out it works really well, see here
- Which is the best way to work with matrices and linear algebra using c++?
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Best C++ Game Framework
I would also recommend GLM
- PocketPy: A Lightweight(~5000 LOC) Python Implementation in C++17
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Learning DirectX 12 in 2023
Alongside MiniEngine, you’ll want to look into the DirectX Toolkit. This is a set of utilities by Microsoft that simplify graphics and game development. It contains libraries like DirectXMesh for parsing and optimizing meshes for DX12, or DirectXMath which handles 3D math operations like the OpenGL library glm. It also has utilities for gamepad input or sprite fonts. You can see a list of the headers here to get an idea of the features. You’ll definitely want to include this in your project if you don’t want to think about a lot of these solved problems (and don’t have to worry about cross-platform support).
ceres-solver
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The Elements of Differentiable Programming
I can't reply to the guy saying julia is the only one. But there are others.
Ceres uses dual numbers
https://github.com/ceres-solver/ceres-solver/blob/master/inc...
This library from google is used everywhere in robotics, so it's hardly some backwater little side project.
So does c++ autodiff
- A large scale non-linear optimization library
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Photometric Bundle Adjustment library?
http://ceres-solver.org (if you want to implement it manually, see tutorials & openCV sfm module)
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Gradients Without Backpropagation
http://ceres-solver.org/ works well, in my experience.
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Is there a library for non-linear optimization in Rust?
Hey, people! I was wondering if there is a library for non-linear optimization, equivalent to that for Ceres Solver that you have in C++?
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What libraries do you miss from other languages?
I've not yet seen anything comparable to http://ceres-solver.org/
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Non-linear equation solver for microcontrollers
Disclaimer: I'm one of the authors of Ceres Solver which is widely used for solving computational geometry problems in computer vision. I also wrote TinySolver. And nowadays, I focus on Pigweed; a collection of embedded libraries targeting high-volume consumer electronics products. It's fun to see an overlap of these two areas expertise!
What are some alternatives?
Eigen
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
casadi - CasADi is a symbolic framework for numeric optimization implementing automatic differentiation in forward and reverse modes on sparse matrix-valued computational graphs. It supports self-contained C-code generation and interfaces state-of-the-art codes such as SUNDIALS, IPOPT etc. It can be used from C++, Python or Matlab/Octave.
linmath.h - a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
OpenBLAS - OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.
cglm - 📽 Highly Optimized 2D / 3D Graphics Math (glm) for C
QuantLib - The QuantLib C++ library
CGal - The public CGAL repository, see the README below
blaze
Boost.Multiprecision - Boost.Multiprecision