GLFW
Redis
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GLFW | Redis | |
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78 | 311 | |
12,091 | 63,792 | |
3.0% | 1.0% | |
9.3 | 9.7 | |
about 21 hours ago | 7 days ago | |
C | C | |
zlib License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GLFW
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macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
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Technical Considerations for GUI Toolkits [Discussion]
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
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Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
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New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
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I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
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OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
What exactly would I fetch with this method? He's fetching a raylib url, but I don't really see a pattern in it I can follow when fetching glfw. I assume I can use this repository? https://github.com/glfw/glfw
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Curseforge Minecraft running on M2?
I'm not sure how to fix it, sorry. I searched for some of the messages and found this bug: . I think overriding the LWJGL library might fix the issue, but I don't see any way to do that with the CurseForge launcher.
- GLFW has merged proper support for client-side window decorations on Wayland!
Redis
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Containerize your multi-services app with docker compose
Cache: a Redis cache
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Redis License Changed
I'm curious about something: I suppose Salvatore still owns the copyright for most of the code? The old license does include his copyright, up to 2020: https://github.com/redis/redis/blob/7.2/COPYING So I think this change couldn't have been done without his explicit consent? Or did he transferred his rights to RedisLabs or a foundation?
Redis.io no longer mentions open source.
They have still not changed meta description on their page. It still says it is open source ^^
view-source:https://redis.io/
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Redis Adopts Dual Source-Available Licensing
First they break lolwut (https://github.com/redis/redis/issues/12074) and now this.
Redis Inc. is moving the https://github.com/redis/redis/ project away from the three part BSD license to a dual license using two non-OSI approved license. This comes after previous comment from them saying that "... the Redis core license, which is and will always be licensed under the 3-Clause- BSD".
> They get paid for it. Don't try to spin this as if it's someone people working on it in their spare time out of the goodness of their heart. It's just their job.
No, you can't have this both ways. I'm the main contributor from AWS, and I've worked many times on weekends because I care about open source. I like helping people, I don't need to be paid to do it. Many of the AWS folks that made changes were normal engineers that were excited to be part of Redis. https://github.com/redis/redis/pull/10419 and https://github.com/redis/redis/pull/8621 are both examples of features someone from AWS built in their free time. We're all upset about this. Not because Redis deserves to get paid, it's that they acted like they were being good stewards of the open-source community and then they changed their mind.
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How to choose the right type of database
Redis: An open-source, in-memory data structure store supporting various data types. It offers persistence, replication, and clustering, making it ideal for more complex caching requirements and session storage.
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Delving Deeper: Enriching Microservices with Golang with CloudWeGo
In the bustling e-commerce landscape, Book Shop stands as a testament to CloudWeGo's capacity for seamless integration. Integrating middleware like Elasticsearch and Redis into a Kitex project to build a solid e-commerce system that rivals more complex platforms.
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Cryptoflow: Building a secure and scalable system with Axum and SvelteKit - Part 0
Redis - A storage to store tokens, and sessions etc.
What are some alternatives?
SDL - Simple Directmedia Layer
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
Redis - 🚀 A robust, performance-focused, and full-featured Redis client for Node.js.
LevelDB - LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.
OpenSceneGraph - OpenSceneGraph git repository
RabbitMQ - Open source RabbitMQ: core server and tier 1 (built-in) plugins
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
raylib - A simple and easy-to-use library to enjoy videogames programming
Polly - Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.
SFML - Simple and Fast Multimedia Library