Compare GLFW vs re3 and see what are their differences.


A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input (by glfw)


GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked] (by GTAmodding)
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GLFW re3
28 78
8,214 3,435
2.3% -
8.8 9.8
1 day ago 8 months ago
C C++
zlib License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of GLFW. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-13.
  • [Handmade Network] How to write better (game) libraries
    Even if someone wants to use VS2008 for game development, it only took me a Google search to find which doesn't have any dependencies and a very permissive licence.
  • how do i include glfw in my code to make a window? | 2021-08-31
  • LibOS – Cross-platform OS features in C++ | 2021-08-23
    You seem to have had a similar impetus as I had 20 years ago when I created GLFW (though with a slightly different focus).
  • Is there a way to get japanese text input in raylib? | 2021-08-23
    Thanks for the detailed explanation. I'm afraid I didn't considered that use case for raylib and it would require some investigation to implement it... but raylib uses internally GLFW for desktop platforms and I've seen there is a related issue: About IME support by the browser, it should be investigated. Feel free to open an issue on raylib GitHub for further investigation!
  • Massive trouble with GLFW header inclusion. Can someone help?
    Looking at the actual code of the .h file, it looks pretty empty, and like it needs some extra files perhaps. For instance, functions are just filled with comments with some random explanations, so they are basically 1 line, which probably does nothing. Here you can take a look yourself on github.
  • Hey, I want start
    I would suggest using GLFW and Glad with C++ and use LearnOpenGL as a refrence
  • Compiling in MacOS M1 Chip (arm64) | 2021-07-22
    Now I read the logs and it seems the issue is with GLFW. I've found this:
  • Opengl(glfw) gears on termux x11 NO ROOT!! | 2021-07-19
    Clone the glfw repositiory - git clone
  • 3D Visualization with C++
    Use to get a window with an OpenGL context.
  • A better way of running Minecraft Without XWayland. Because I REALLY had nothing better to do with my life. (which is where I got some patches from) says there wasn't much upstream interest on merging the patches. But (the fix for the freezing issue) might be a good candidate for merging, though I don't know how GLFW people work, so I cannot comment on if it is properly upstreamable or not.


Posts with mentions or reviews of re3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-08.
  • Remember that GTA projects that got banned off GitHub? Guess what? Rockstar just announced GTA Trilogy. | 2021-10-08
  • GTA 3 and Vice City fully reverse engineered | 2021-09-20
  • This might be a simple port for the people that want GTA iii or GTA vc
  • Shame on you Take2 | 2021-09-05
    What? The Switch version is just a port of the original project β€” which you can compile/build for Windows too.
  • Take-Two is suing the creators of GTA 3 and Vice City reverse engineering projects | VGC | 2021-09-04
    Funnily enough, they do supply some. | 2021-09-04
    It's not; quotes from the readme on their github repo:
  • Take Two has launched a lawsuit against all 14 of the developers of the GTA 3 and GTA Vice City reverse engineering project, after the developers submitted a counter claim against Take Two's DMCA (git link in comments for archival)
    Sadly as /u/madjoki pointed out, they're likely fucked because there are infringing files.
    Was just about to post about this. Get cloning people:
  • Take-Two filed a lawsuit against the reverse-engineered GTA III and Vice City developers
    The developer posted a video of themselves decompiling one of the game's files. If you compare that to the corresponding implementation on their github it's suspiciously similar to the decompilation.
  • Take-Two Sues Enthusiasts Behind GTA Fan Projects re3 & reVC
    Well... You can see what they base their claim on here - assuming this is an up to date repository :D

What are some alternatives?

When comparing GLFW and re3 you can also consider the following projects:

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

SDL - Simple Directmedia Layer

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

OpenSceneGraph - OpenSceneGraph git repository

glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

openrw - OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Allegro - The official Allegro 5 git repository. Pull requests welcome!

cdecrypt - Decrypt Wii U NUS content β€” Forked from:

luxtorpeda - Steam Play compatibility tool to run games using native Linux engines