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[Handmade Network] How to write better (game) libraries
reddit.com/r/C_Programming | 2021-09-13
Even if someone wants to use VS2008 for game development, it only took me a Google search to find https://github.com/glfw/glfw/blob/master/deps/vs2008/stdint.h which doesn't have any dependencies and a very permissive licence.
how do i include glfw in my code to make a window?
reddit.com/r/vscode | 2021-08-31
LibOS – Cross-platform OS features in C++
reddit.com/r/cpp | 2021-08-23
You seem to have had a similar impetus as I had 20 years ago when I created GLFW (though with a slightly different focus).
Is there a way to get japanese text input in raylib?
reddit.com/r/raylib | 2021-08-23
Thanks for the detailed explanation. I'm afraid I didn't considered that use case for raylib and it would require some investigation to implement it... but raylib uses internally GLFW for desktop platforms and I've seen there is a related issue: https://github.com/glfw/glfw/issues/41 About IME support by the browser, it should be investigated. Feel free to open an issue on raylib GitHub for further investigation!
Massive trouble with GLFW header inclusion. Can someone help?
reddit.com/r/C_Programming | 2021-08-03
Looking at the actual code of the .h file, it looks pretty empty, and like it needs some extra files perhaps. For instance, functions are just filled with comments with some random explanations, so they are basically 1 line, which probably does nothing. Here you can take a look yourself on github.
Hey, I want start
reddit.com/r/gameenginedevs | 2021-08-01
I would suggest using GLFW and Glad with C++ and use LearnOpenGL as a refrence
Compiling in MacOS M1 Chip (arm64)
reddit.com/r/raylib | 2021-07-22
Now I read the logs and it seems the issue is with GLFW. I've found this: https://github.com/glfw/glfw/issues/1805
Opengl(glfw) gears on termux x11 NO ROOT!!
reddit.com/r/termux | 2021-07-19
Clone the glfw repositiory - git clone https://github.com/glfw/glfw.git
3D Visualization with C++
reddit.com/r/cpp_questions | 2021-07-10
Use https://www.glfw.org/ to get a window with an OpenGL context.
A better way of running Minecraft Without XWayland. Because I REALLY had nothing better to do with my life.
reddit.com/r/linux_gaming | 2021-06-24
https://github.com/glfw/glfw/pull/1725 (which is where I got some patches from) says there wasn't much upstream interest on merging the patches. But https://github.com/glfw/glfw/pull/1711 (the fix for the freezing issue) might be a good candidate for merging, though I don't know how GLFW people work, so I cannot comment on if it is properly upstreamable or not.
So, I just worked my way through The C Programming language by K&R, what are some good tutorials on game making for C (NOT C++)
reddit.com/r/gamedev | 2021-10-15
Here is some stuff. You could also look through the list of tutorials here. Raylib examples could also be something to take a look at. If you search around for a bit you could probably find some examples with glfw or freeglut + opengl and/or vulkan too.reddit.com/r/gamedev | 2021-10-15
The [raylib](https://www.raylib.com/index.html) library looks quite nice. And there are lots of [examples on GitHub](https://github.com/raysan5/raylib/tree/master/examples).
Is it a waste of time learning OpenGL for a toy project?
reddit.com/r/cpp_questions | 2021-10-14
Consider also https://www.raylib.com/ Gamedev.tv uses it for their intro to c++ course here https://www.gamedev.tv/p/cpp-fundamentals
Best advice on what relatively high level 2D rendering library or framework to use and still maintain good performance?
reddit.com/r/cpp_questions | 2021-10-09
Raylib would be worth checking out, it's a very thin graphics library that will abstract the OpenGL stuff away. It's very limited compared to GL, but if you're just wanting to do 2D it'll probably be fine. SDL2 is another option.
Suckless game engine?
reddit.com/r/suckless | 2021-09-26
advice of game dev for C++
reddit.com/r/GameDevelopment | 2021-09-24
If you want to start writing games from zero on C++, you need to find C++ libraries for game development first. Raylib for example. Or just set of libraries for every particular thing: GLFW, Vulkan or OpenGL for graphics, OpenCL or something else for sound, and etc.. Raylib btw has very good documentation from what I saw.
Help with building for Android
reddit.com/r/raylib | 2021-09-23
Basically I am getting an error as below, I am following the guide here https://github.com/raysan5/raylib/wiki/Working-for-Android
Making a game in C++
reddit.com/r/gamedev | 2021-09-22
Take a look at Raylib: https://www.raylib.com/
Making a 3d game from scratch with a code editor vs something like Unreal Engine.
reddit.com/r/gamedev | 2021-09-20
Alternatively, I think a good compromise for people who want more control over the inner workings of their game but don't want to use a full game engine is using a game framework like Monogame or Raylib. In our salad analogy, this is like buying a a good bag of lettuce, but growing your own toppings, dressings, etc.
SaveFileData() and LoadFileData()?
reddit.com/r/raylib | 2021-09-17
both in the cheatsheet and in the code ?
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
SDL - Simple Directmedia Layer
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
OpenSceneGraph - OpenSceneGraph git repository
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Allegro - The official Allegro 5 git repository. Pull requests welcome!