|1 day ago||about 3 hours ago|
|zlib License||GNU General Public License v3.0 only|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
[Handmade Network] How to write better (game) libraries
reddit.com/r/C_Programming | 2021-09-13
Even if someone wants to use VS2008 for game development, it only took me a Google search to find https://github.com/glfw/glfw/blob/master/deps/vs2008/stdint.h which doesn't have any dependencies and a very permissive licence.
how do i include glfw in my code to make a window?
reddit.com/r/vscode | 2021-08-31
LibOS – Cross-platform OS features in C++
reddit.com/r/cpp | 2021-08-23
You seem to have had a similar impetus as I had 20 years ago when I created GLFW (though with a slightly different focus).
Is there a way to get japanese text input in raylib?
reddit.com/r/raylib | 2021-08-23
Thanks for the detailed explanation. I'm afraid I didn't considered that use case for raylib and it would require some investigation to implement it... but raylib uses internally GLFW for desktop platforms and I've seen there is a related issue: https://github.com/glfw/glfw/issues/41 About IME support by the browser, it should be investigated. Feel free to open an issue on raylib GitHub for further investigation!
Massive trouble with GLFW header inclusion. Can someone help?
reddit.com/r/C_Programming | 2021-08-03
Looking at the actual code of the .h file, it looks pretty empty, and like it needs some extra files perhaps. For instance, functions are just filled with comments with some random explanations, so they are basically 1 line, which probably does nothing. Here you can take a look yourself on github.
Hey, I want start
reddit.com/r/gameenginedevs | 2021-08-01
I would suggest using GLFW and Glad with C++ and use LearnOpenGL as a refrence
Compiling in MacOS M1 Chip (arm64)
reddit.com/r/raylib | 2021-07-22
Now I read the logs and it seems the issue is with GLFW. I've found this: https://github.com/glfw/glfw/issues/1805
Opengl(glfw) gears on termux x11 NO ROOT!!
reddit.com/r/termux | 2021-07-19
Clone the glfw repositiory - git clone https://github.com/glfw/glfw.git
3D Visualization with C++
reddit.com/r/cpp_questions | 2021-07-10
Use https://www.glfw.org/ to get a window with an OpenGL context.
A better way of running Minecraft Without XWayland. Because I REALLY had nothing better to do with my life.
reddit.com/r/linux_gaming | 2021-06-24
https://github.com/glfw/glfw/pull/1725 (which is where I got some patches from) says there wasn't much upstream interest on merging the patches. But https://github.com/glfw/glfw/pull/1711 (the fix for the freezing issue) might be a good candidate for merging, though I don't know how GLFW people work, so I cannot comment on if it is properly upstreamable or not.
Luxtorpeda Version 43 is Already Out, with Several Improvements Around Controller Support
reddit.com/r/linux_gaming | 2021-10-27reddit.com/r/Boiling_Steam | 2021-10-27
Luxtorpeda Version 42 is out, moving away from GTK for egui with a SDL2 backend
reddit.com/r/linux_gaming | 2021-10-23reddit.com/r/Boiling_Steam | 2021-10-23
Manjaro is now my one and only OS!... Thank you!
reddit.com/r/ManjaroLinux | 2021-10-17
Steam is installed by default (unless you used a minimal ISO, in which case you can pacman -S steam-manjaro), all you have to do is enable Proton in the settings and you can install Windows-only games. Most single-player games work pretty well these days. ProtonDB should be your go-to place to see what kind of experience you may expect out of a specific title, and what sort of fixes you may need to apply, if any. GloriousEggroll's Proton fork and Luxtorpeda are two additional compatibility layers you can install for use with Steam, both have corresponding AUR packages.
UT 99 that what i will mainly be playing when i get my steam deck!! Been waiting years to finally play it portably!! What a time to be alive!
reddit.com/r/SteamDeck | 2021-09-26
Luxtorpeda: One Click Source Port Installation
reddit.com/r/linux_gaming | 2021-09-07
I know a lot of people are aware of Luxtorpeda on here already, but I figured I'd share this anyway. It's so satisfying to be able to have automated source port installation for Steam on Linux. Granted, it wasn't a HUGE hassle to set everything up, but anything to make things easier on the Linux end is a good thing.
Cookie Clicker Linux, So Close
reddit.com/r/linux_gaming | 2021-09-02
Modify/augment Luxtorpeda to invoke your executable instead.
The Apogee Throwback Pack (0,99€ / $0.99 at -90% 'highest discount') until 16ᵗʰ Aug 2021
reddit.com/r/linux_gaming | 2021-08-13
Protip, Proton doesn't handle it, but https://github.com/luxtorpeda-dev/luxtorpeda will get it done.
A Linux User's Guide To the Unreal Tournament Series
reddit.com/r/linux_gaming | 2021-04-22
Also if you're interested, luxtorpeda-dev provides ease of use for playing these games (other than ut3) natively through steam: https://github.com/luxtorpeda-dev/luxtorpeda
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
SDL - Simple Directmedia Layer
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
OpenSceneGraph - OpenSceneGraph git repository
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
Allegro - The official Allegro 5 git repository. Pull requests welcome!
cdecrypt - Decrypt Wii U NUS content — Forked from: https://code.google.com/archive/p/cdecrypt/
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge