GLFW VS imgui

Compare GLFW vs imgui and see what are their differences.

GLFW

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input (by glfw)

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies (by ocornut)
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GLFW imgui
79 367
13,138 61,410
0.9% -
8.1 9.8
7 days ago 7 days ago
C C++
zlib License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GLFW

Posts with mentions or reviews of GLFW. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-10-04.
  • The Failures Of API Design
    4 projects | dev.to | 4 Oct 2024
    Why would any software developer use an API? Well, it's not to get rid of that shirt stain you had for the last three days that's for sure. Instead, we crazy bunch use APIs to progress our software development at a faster rate. I don't really want to work with the Windows API nor do I care to open the rotten can of sardines that is the X11 API. But, thankfully, I don't have to. There are plenty of APIs that handle that for me. And they handle it very nicely too. GLFW is one of these APIs. Easy to use, fast to set up, and overall doesn't have any overhead. Handles window creation, input, and any operating system-specific stuff. It solves a clear and appropriate problem. Left pad, however, is the complete opposite. Does it solve a problem? Sure it does... if you were hit on the head with a baseball bat 17 times. Can't I at least add padding to any direction? No? Does it just have to be the left? Even though we C++ folks can say that the JavaScript weirdos are the only ones who would do such a heinous thing, that wouldn't be the entire story. It would be hypocritical even to assume that all of the useless APIs exist only in the JS ecosystem. Although being hypocritical is my strong point, even I would stop you right there. If there is an ecosystem that would be perfect for breeding unnecessarily complex, widely inefficient, and completely useless libraries, it would be C++... Rust would come at a close second but C++ is the mother of all useless and complex libraries.
  • macOS 14.4 causes JVM crashes
    2 projects | news.ycombinator.com | 16 Mar 2024
    Minecraft runs on various Javas.

    And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997

    It's not fixed.

  • Technical Considerations for GUI Toolkits [Discussion]
    1 project | /r/compsci | 11 Dec 2023
    Window context manager - glfw, sdl
    2 projects | /r/learnprogramming | 11 Dec 2023
    Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
  • How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
    1 project | /r/gamedev | 10 Dec 2023
  • Exploring Computer Graphics: Weekly Chronicle #1
    5 projects | dev.to | 16 Oct 2023
    GLFW: A library for window creation and managing user input.
  • New Vulkan Documentation Website
    10 projects | news.ycombinator.com | 11 Oct 2023
    Not SDL2, but GLFW has something like that under the tests/ directory:

    https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...

  • LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
    2 projects | /r/opengl | 5 Jul 2023
    I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
  • I have spent two whole work days trying to install GLEW
    6 projects | /r/GraphicsProgramming | 3 Jul 2023
    Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
  • OpenGL (GLFW and GLAD) not linking with cmake
    2 projects | /r/cmake | 30 May 2023
    There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz

imgui

Posts with mentions or reviews of imgui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-11-15.
  • Seer: A GUI front end to GDB for Linux
    7 projects | news.ycombinator.com | 15 Nov 2024
  • Rewriting Rust
    23 projects | news.ycombinator.com | 25 Sep 2024
  • Microui+fenster=Small GUI
    3 projects | news.ycombinator.com | 7 Sep 2024
    Cool project! Graphics programming is _hard_ and anything to make it easier is welcome.

    Maybe a dumb question, but why not Imgui (https://github.com/ocornut/imgui). "It's way too big and complex" is a completely reasonable answer, but I found it fantastic for debug menus, and there are a few applications that have used it as their _main_ GUI (Ship of Harkinian as an example).

  • Building cross-platform GUI apps in Rust using egui
    4 projects | dev.to | 27 Aug 2024
    The most well known immediate mode GUI framework, which egui is also inspired by, is Dear imgui. The egui repository also has a section on the trade offs when it comes to immediate mode GUIs, which I would definitely recommend you check out.
  • About the IMGUI Paradigm
    4 projects | news.ycombinator.com | 22 Aug 2024
    > "Minimize state synchronization."

    > void UpdateUI()

    Minimize state synchronization by effectively synchronizing state on each screen refresh?

    > "Minimize state storage on user side."

    > Immediate mode is a style of API where important state is kept in user code

    Then reduce state stored in user code by storing "important state" in user code?

    > "Minimize setup and maintenance."

    I don't find the example convincing. It seems like any more complexity beyond this toy example puts you right back where you started. Building components by hand is stone age ideology regardless of how you push state.

    https://github.com/ocornut/imgui/blob/master/examples/exampl...

    > "Easy to use to create dynamic UI which are the reflection of a dynamic data set."

    Which is great for a video game.

  • Home to Anything JavaFX Related
    10 projects | news.ycombinator.com | 17 Aug 2024
  • About the Imgui Paradigm
    2 projects | news.ycombinator.com | 15 Aug 2024
  • 10 Years of Dear ImGui
    1 project | news.ycombinator.com | 15 Aug 2024
  • Russ Cox is stepping down as the Go tech lead
    9 projects | news.ycombinator.com | 1 Aug 2024
    > I switched from C++ to C about 7 years ago and never looked back

    I'm definitely considering the same, and you're right - it's not C++ itself that appeals to me at all, it's the libraries. I'm not sure what C libraries I'd use for collections (instead of the STL and Abseil [0]), or in lieu of CLI11 [1] or Dear ImGui [2].

    [0] https://abseil.io/about/design/swisstables

    [1] https://github.com/CLIUtils/CLI11

    [2] https://github.com/ocornut/imgui

  • So you think you know box shadows?
    1 project | news.ycombinator.com | 21 Jul 2024
    This discussion around adding shadows to window boarders in imgui is also interesting: https://github.com/ocornut/imgui/issues/1329

What are some alternatives?

When comparing GLFW and imgui you can also consider the following projects:

SDL - Simple Directmedia Layer

wxWidgets - Cross-Platform C++ GUI Library

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

nuklear - A single-header ANSI C immediate mode cross-platform GUI library

glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

NanoGUI - Minimalistic GUI library for OpenGL

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk

OpenSceneGraph - OpenSceneGraph git repository

CEGUI

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

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