GLFW
gl4es
GLFW | gl4es | |
---|---|---|
78 | 4 | |
12,916 | 694 | |
1.0% | - | |
8.8 | 7.9 | |
about 2 months ago | about 1 month ago | |
C | C | |
zlib License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GLFW
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macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
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Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
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Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
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New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
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I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
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OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
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Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
gl4es
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NVK is now ready for prime time
Hindsight is always 20/20.
In hindsight the separation of GL and GLES was pointless IMHO (at least up to 2.x).
It led to GPU vendors to only offer GLES drivers besides the GPU supporting GL (according both the marketing and https://github.com/ptitSeb/gl4es) and made porting standard linux apps to arm platforms needlessly difficult. Note that even with GL4es you have to port the shaders manually to GLES.
Vulkan is a big improvement to that.
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Currently working for Debdroid Reborn Project. This time I hope it goes well
I could use gl4es than LLVMPIPE but the problem with gl4es is unexpected crashing because of some packages needed function but gl4es can't provide it
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Installation of Renpy in Android
git clone https://github.com/ptitSeb/gl4es && cd gl4es && mkdir build && cd build && cmake .. && make install
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I found a shader that works! Open3Es
GL4ES is a library that translates Open GL to Open GL ES.
What are some alternatives?
SDL - Simple Directmedia Layer
Open4Es-Shader-Android - This is a shader can running on Minecraft Java Edition For Phone project which uses GL4ES. This repository contains source code for Android platform.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
termux-x11 - Not released and unmaintained Termux X11 add-on application.
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
libfaketime - libfaketime modifies the system time for a single application
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
pythonlibs - A Python wrapper for the extremely fast Blosc compression library
OpenSceneGraph - OpenSceneGraph git repository
GodotDiscordSDK - A Discord Game SDK wrapper for Godot, written in C.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
JDSP4Linux - An audio effect processor for PipeWire and PulseAudio clients