glazier-pipes VS reactive-banana

Compare glazier-pipes vs reactive-banana and see what are their differences.

reactive-banana

Library for functional reactive programming in Haskell. (by HeinrichApfelmus)
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glazier-pipes reactive-banana
0 5
1 519
- -
0.0 5.2
over 6 years ago 2 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glazier-pipes

Posts with mentions or reviews of glazier-pipes. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning glazier-pipes yet.
Tracking mentions began in Dec 2020.

reactive-banana

Posts with mentions or reviews of reactive-banana. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-12.
  • Haskell, JS, and WebDev?
    3 projects | /r/haskell | 12 Jan 2023
    As I grew up on a Macintosh, I was always interested in graphical user interfaces. In my free time, I'm currently working on refreshing my reactive-banana library so that it will hopefully work well with the upcoming JavaScript backend. (The library relies on a few non-trivial garbage collector features, which were not implemented in GHCJS a decade ago. Essentially, I ended up with a program that gave different results, depending on whether it was compiled with GHC native or with GHCJS. 😅)
  • How to prevent a deadlock in reactive-banana with event-switching? (Exception: thread blocked indefinitely in an MVar operation)
    2 projects | /r/haskell | 1 Aug 2021
    I am building a GUI-application in GTK and try to use reactive-banana as the style of FRP seems a lot better to work with in Haskell. The basis works: receiving events from the GTK-side lets me properly update the internal state. The problem however is when I want to create my own events and hook them onto the rest of the event-network I get a deadlock. I already sent an issue on Github, https://github.com/HeinrichApfelmus/reactive-banana/issues/216 , but looking at the commits it seems it is not that actively maintained anymore. I was able to find some kind of work-around for a basic use-case, but it is not enough when dealing with an event-stream that will fire multiple events. I created the following test-code to check where the problem lies (a bit simplified from the one on Github): {-# LANGUAGE RecursiveDo, LambdaCase #-} module Main where import Control.Monad.IO.Class (liftIO) import qualified Reactive.Banana as B import qualified Reactive.Banana.Frameworks as BF
    2 projects | /r/haskell | 1 Aug 2021
    There are some examples that also use event-switching, like https://github.com/HeinrichApfelmus/reactive-banana/blob/master/reactive-banana-wx/src/BarTab.hs , which also seems to use execute. They use <$ though instead of <$>:

What are some alternatives?

When comparing glazier-pipes and reactive-banana you can also consider the following projects:

DefendTheKing - A simple multiplayer RTS game

rhine - Haskell Functional Reactive Programming framework with type-level clocks

glazier-react - Haskel bindings to React

reactive-banana-sdl2 - reactive banana to sdl2 bindings

reflex-dom - Web applications without callbacks or side-effects. Reflex-DOM brings the power of functional reactive programming (FRP) to the web. Build HTML and other Document Object Model (DOM) data with a pure functional interface.

glazier - Command interpreter using Continuation monad and variants

dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions

yampa-glut - Yampa adapter for GLUT

netwire - FRP library

essence-of-live-coding-gloss - Universal Live Coding & Functional Reactive Programming Framework

RxHaskell

spice - An FRP-based game engine written in Haskell.