glazier-pipes VS glazier-react-widget

Compare glazier-pipes vs glazier-react-widget and see what are their differences.

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glazier-pipes glazier-react-widget
- -
1 3
- -
0.0 0.0
almost 7 years ago over 4 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glazier-pipes

Posts with mentions or reviews of glazier-pipes. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning glazier-pipes yet.
Tracking mentions began in Dec 2020.

glazier-react-widget

Posts with mentions or reviews of glazier-react-widget. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning glazier-react-widget yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing glazier-pipes and glazier-react-widget you can also consider the following projects:

glazier-react - Haskel bindings to React

hakyll - A static website compiler library in Haskell

glazier - Command interpreter using Continuation monad and variants

RxHaskell

spice - An FRP-based game engine written in Haskell.

sodium - Sodium - Functional Reactive Programming (FRP) Library for multiple languages

rhine - Haskell Functional Reactive Programming framework with type-level clocks

DefendTheKing - A simple multiplayer RTS game

streamly - High performance, concurrent functional programming abstractions

reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.

patch - Data structures for describing changes to other data structures.

euphoria - Dynamic network FRP with events and continuous values