glazier-pipes VS glazier-react

Compare glazier-pipes vs glazier-react and see what are their differences.

glazier-react

Haskel bindings to React (by louispan)
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glazier-pipes glazier-react
0 0
1 11
- -
0.0 0.0
about 6 years ago almost 4 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glazier-pipes

Posts with mentions or reviews of glazier-pipes. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning glazier-pipes yet.
Tracking mentions began in Dec 2020.

glazier-react

Posts with mentions or reviews of glazier-react. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning glazier-react yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing glazier-pipes and glazier-react you can also consider the following projects:

glazier - Command interpreter using Continuation monad and variants

AFSM - Arrowized functional state machines

spice - An FRP-based game engine written in Haskell.

RxHaskell

sodium - Sodium - Functional Reactive Programming (FRP) Library for multiple languages

rhine - Haskell Functional Reactive Programming framework with type-level clocks

glazier-react-widget - Generic widget library using glazier-react

streamly - High performance, concurrent functional programming abstractions

DefendTheKing - A simple multiplayer RTS game

reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.