glad
glow
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glad | glow | |
---|---|---|
43 | 9 | |
3,498 | 1,067 | |
- | - | |
7.2 | 7.2 | |
16 days ago | 15 days ago | |
C | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glad
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STB: Single-file public domain libraries for C/C++
there's glad (https://github.com/Dav1dde/glad) which you can use as a single .c file + .h header that defines OpenGL stuff or a single header-only file. I use it on all of my OpenGL projects!
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How do I enable anisotropic filtering with GLAD?
If you run into a similar issue with another extension, you need to manually add extensions when generating the GLAD loader.
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Exploring Computer Graphics: Weekly Chronicle #1
GLEW/GLAD: Libraries that manage and give access to OpenGL functions and extensions. The difference is that GLAD allows for greater flexibility & customization for more recent versions of OpenGL. However, the Udemy course that I'm following uses GLEW and at least at this point, I prefer to follow along with the tools that each resource recommends.
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Implications of running OpenGL inside a VM(parallels) on a Mac
I downloaded glad from this website : http://glad.dav1d.de/ I was also referring to this tutorial to setup my project : https://learnopengl.com/Getting-started/Creating-a-window
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How do you setup OpenGL?
Not sure what you're asking, what is your end goal? If you opt for glfw look at the glfw docs: https://www.glfw.org/documentation.html and/or https://github.com/Dav1dde/glad/blob/glad2/example/c/gl_glfw.c for GLAD
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Modern OpenGL loading library solution
Just link to GLAD if you're going to link to it! https://github.com/Dav1dde/glad
- When I compile my program, it has a problem with my include statement for the GLFW header file.
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I (Putnam) put an up-to-date version of the graphics portion of Dwarf Fortress on Github, including the upcoming SDL2 version on a branch
glew is a GL extension/loading library, OP didn't write glew, personally I use GLAD (https://glad.dav1d.de/) in my projects, which is pretty much the same thing but auto-generated for you based on your project requirements.
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including opengl header file but can't use its functions
In general nobody really uses the gl headers because they are super outdated and, i believe, only use Microsoft's software renderer for OpenGL. You should use a OpenGL function loader like GLAD instead.
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Is setting up C+OpenGL with VSC really that hard?
Just use a library like glad which loads everything at runtime under the hood (even system OpenGL runtime, no need to link anything). For a quick start, there is a website to generate headers and a single glad.c to put in your project: https://glad.dav1d.de/
glow
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rust game for web, gltf question
You can absolutely do WebGL. glow is a good place if you want to do the webgl stuff yourself. With wgpu you can as well, though it is mostly targeted to the upcoming WebGPU standard. I have seen many crates that are capable of gltf loading, but I haven't used any yet. Hence I can't reall recommend one. But gltf capability does not really have anything to do with rust. As long as you can read a file and translate it to your engines scene/entity structure, I don't see why it shouldn't be possible to load gltf files.
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Recreating macOS’s Drift screensaver with Rust and Wasm
Most of it is written in Rust and compiles to Wasm with WebGL/OpenGL bindings via glow. The settings panel is written in Elm and the whole project is compiled with Nix. There’s also a very basic native desktop app. I haven’t seen many examples of a complete setup like this, so hopefully this can serve as a template for anyone trying out a similar stack.
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How to use OpenGL in Rust?
If you want to target desktop, mobile and/or web: https://github.com/grovesNL/glow
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Are there any big projects written in Rust without any use of unsafe code?
A/B Street, which comprises a UI library, lots of data import pipelines, and traffic simulation. 100k LoC, the only unafe is to make system calls through glow
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[Media] Spinning triangle using Nalgebra and Glow OpenGL bindings. Followed WebGL Programming Guide and Glow example.
https://github.com/grovesNL/glow/blob/main/examples/howto/src/main.rs :)
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opengl bindings
https://github.com/grovesNL/glow is used by wgpu for its OpenGL ES / WebGL backend
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Shaders and Uniforms in pure SDL2?
By the way, nowadays many projects use glow instead of glutin because of.. I think it's because glow works on wasm, in the web (as webgl).
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Graphics Libraries?
But what glow actually does is highlighted on lines 66 to 123. This section is filled with gl.some_function() calls, which is the same on every platform.
What are some alternatives?
glew - The OpenGL Extension Wrangler Library
glium - Safe OpenGL wrapper for the Rust language.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
wgpu - Cross-platform, safe, pure-rust graphics api.
glew-cmake - GLEW(https://github.com/nigels-com/glew, source updated nightly) with Cmake and pre-generated sources
alacritty - A cross-platform, OpenGL terminal emulator.
opengl-imgui-cmake-template - 👾 template repo for getting started with opengl together with imgui using cmake
glium-sdl2 - An SDL2 backend for Glium
ImGuizmo - Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
learn-opengl - Learn OpenGL lessons in Rust