glTFast
UnityGLTF
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glTFast | UnityGLTF | |
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7 | 2 | |
1,185 | 1,698 | |
- | 3.4% | |
8.7 | 9.5 | |
2 days ago | 8 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glTFast
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Importing fbx at runtime
May i recommend GLTFast instead considering it is more recent? (last updated in March) https://github.com/atteneder/glTFast
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How should i manage importing a huge building? (blender to unity)
Another discovery. GLTFast seems to respect this instancing: https://github.com/atteneder/glTFast
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Import runtime glb via Web not GLFT Utility
I would recommend looking at https://github.com/atteneder/glTFast personally. There are some scripts for having your own custom material such as ones from shader graph, URP, or HDRP. I have used glTFast before without any issues, but haven't tried to change the default material.
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UnityGLTF VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features.
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GLTFUtility VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features as well as experimental support for export.
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Effective way to cache GameObjects including meshes/textures?
Convert byte[] to GameObjects with Meshes and Texture2D using a plugin (https://github.com/atteneder/glTFast).
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Exporting and Importing to glb at runtime
Do you mean the zip here? https://github.com/atteneder/glTFast/releases/tag/v4.6.0 ?
UnityGLTF
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UnityGLTF VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
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I recently discovered how much I hate 3D level design, so I found a way to export Minecraft levels into Unity.
You actually can import .glb files directly into the Unity editor or even at runtime. There are several resources on GitHub for this for importing/exporting for/from the Editor and at Runtime. Take a look at this one for instance: https://github.com/KhronosGroup/UnityGLTF
What are some alternatives?
SharpGLTF - glTF reader and writer for .NET Standard
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
GLTFUtility - Simple GLTF importer for Unity
Play - Free and open source singing game with song editor for desktop, mobile, and smart TV
glTF-Shell-Extensions - Microsoft Windows shell extensions that pack .gltf to .glb and unpack .glb to .gltf
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
Il2CppDumper - Unity il2cpp reverse engineer
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
UniVRM - UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
Screeps3D - A 3D client for the MMORTS Screeps.com
DEM.Net - Digital Elevation model library in C#. 3D terrain models, line/point Elevations, intervisibility reports