glTFast
SkiaSharp
Our great sponsors
glTFast | SkiaSharp | |
---|---|---|
7 | 25 | |
1,185 | 4,077 | |
- | 2.9% | |
8.7 | 8.7 | |
3 days ago | 7 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glTFast
-
Importing fbx at runtime
May i recommend GLTFast instead considering it is more recent? (last updated in March) https://github.com/atteneder/glTFast
-
How should i manage importing a huge building? (blender to unity)
Another discovery. GLTFast seems to respect this instancing: https://github.com/atteneder/glTFast
-
Import runtime glb via Web not GLFT Utility
I would recommend looking at https://github.com/atteneder/glTFast personally. There are some scripts for having your own custom material such as ones from shader graph, URP, or HDRP. I have used glTFast before without any issues, but haven't tried to change the default material.
-
UnityGLTF VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features.
-
GLTFUtility VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features as well as experimental support for export.
-
Effective way to cache GameObjects including meshes/textures?
Convert byte[] to GameObjects with Meshes and Texture2D using a plugin (https://github.com/atteneder/glTFast).
-
Exporting and Importing to glb at runtime
Do you mean the zip here? https://github.com/atteneder/glTFast/releases/tag/v4.6.0 ?
SkiaSharp
-
Jellyfin: The Free Software Media System
It looks like the port was compiled with a binary SkiaSharp [0] since that requires Google tooling to build. Interesting to see the committer allowing this. Apparently it is not the first time.
0. https://github.com/mono/SkiaSharp
-
System.Drawing just dosen't work
The library that I've had the best luck with is SkiaSharp with .net 3.1. That said, I agree with others that I'd update the version of .net if possible.
-
Open-source cross-platform C# library that encode .BMP files?
Found this issue that basically say it's not supported in skia directly, and it's right, from this page it seems only supported on iOS/Mac. This is pretty frustrating considering the documentation of SkiaSharp Encode() doesn't mention it.
- Easy-to-use 2D graphics libraries
-
Creating 2d Interactive Building Map with Blazor.
Yes, I'm not aware of any way to use either the canvas api or webgl directly. This project has bindings for the canvas API, but it hasn't been updated in two years:https://github.com/BlazorExtensions/Canvas. SkiaSharp seems a nice option too: https://github.com/mono/SkiaSharp. It supports graphics across a whole load of platforms, including Blazor on the web.
- What library should I use to make basic 2D graphics which is simple to use and that is able to quickly draw a bunch of particles (circles) on the screen with updating positions every frame? (Not the best description ever. I explain it better in the post's text)
-
Compress/resize images
If you want pure .NET, cross-platform, and future compatibility, SkiaSharp is the new way to do it.
- ImageSharp leaving the .NET Foundation due to licensing change
-
Problem using Plugin.Firebase on IOS
This seems to be a clash with skiasharp. The other package I have which uses skiasharp is Mapsui Possibly related to this issue with SkiSharp mono/SkiaSharp#1879
-
Blazor Hybrid looks amazing
This is interesting since SkiaSharp says:
What are some alternatives?
SharpGLTF - glTF reader and writer for .NET Standard
Microsoft.Maui.Graphics - An experimental cross-platform native graphics library.
GLTFUtility - Simple GLTF importer for Unity
MonoGame - One framework for creating powerful cross-platform games.
Play - Free and open source singing game with song editor for desktop, mobile, and smart TV
Microcharts - Create cross-platform (Xamarin, Windows, ...) simple charts.
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
QuestPDF - QuestPDF is a modern open-source .NET library for PDF document generation. Offering comprehensive layout engine powered by concise and discoverable C# Fluent API. Easily generate PDF reports, invoices, exports, etc.
Screeps3D - A 3D client for the MMORTS Screeps.com
Maui - The .NET MAUI Community Toolkit is a community-created library that contains .NET MAUI Extensions, Advanced UI/UX Controls, and Behaviors to help make your life as a .NET MAUI developer easier
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
iFakeLocation - Simulate locations on iOS devices on Windows, Mac and Ubuntu.