glTFast
SharpGLTF
Our great sponsors
glTFast | SharpGLTF | |
---|---|---|
7 | 1 | |
1,181 | 428 | |
- | - | |
8.7 | 9.5 | |
14 days ago | 17 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glTFast
-
Importing fbx at runtime
May i recommend GLTFast instead considering it is more recent? (last updated in March) https://github.com/atteneder/glTFast
-
How should i manage importing a huge building? (blender to unity)
Another discovery. GLTFast seems to respect this instancing: https://github.com/atteneder/glTFast
-
Import runtime glb via Web not GLFT Utility
I would recommend looking at https://github.com/atteneder/glTFast personally. There are some scripts for having your own custom material such as ones from shader graph, URP, or HDRP. I have used glTFast before without any issues, but haven't tried to change the default material.
-
UnityGLTF VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features.
-
GLTFUtility VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features as well as experimental support for export.
-
Effective way to cache GameObjects including meshes/textures?
Convert byte[] to GameObjects with Meshes and Texture2D using a plugin (https://github.com/atteneder/glTFast).
-
Exporting and Importing to glb at runtime
Do you mean the zip here? https://github.com/atteneder/glTFast/releases/tag/v4.6.0 ?
SharpGLTF
-
I was learning OpenGL and, I needed a suggestion : Which are the best 3D model formats (In terms of ease of loading)
Use glTF and https://github.com/jkuhlmann/cgltf Or, looks like you are using C#, so https://github.com/vpenades/SharpGLTF
What are some alternatives?
GLTFUtility - Simple GLTF importer for Unity
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
Play - Free and open source singing game with song editor for desktop, mobile, and smart TV
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
simulator - A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.
Screeps3D - A 3D client for the MMORTS Screeps.com
CsharpVoxReader - A generic C# reader for MagicaVoxel's vox file format
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
dwarfcorp - An open-source 3D colony management game for PC, Mac and Linux