github-issue-templates
SDL
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github-issue-templates | SDL | |
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4 | 193 | |
3,977 | 8,007 | |
- | 4.8% | |
3.6 | 10.0 | |
8 days ago | about 17 hours ago | |
C | ||
GNU General Public License v3.0 or later | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
github-issue-templates
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Despite having just 5.8% sales, over 38% of bug reports come from Linux
From https://news.ycombinator.com/item?id=19686470 :
> GitHub and GitLab support task checklists in Markdown and also project boards [...]
> GitHub and GitLab support (multiple) Issue and Pull Request templates:
> Default: /.github/ISSUE_TEMPLATE.md || Configure in web interface
> /.github/ISSUE_TEMPLATE/Name.md || /.gitlab/issue_templates/Name.md
> Default: /.github/PULL_REQUEST_TEMPLATE.md || Configure in web interface
> /.github/PULL_REQUEST_TEMPLATE/Name.md || /.gitlab/merge_request_templates/Name.md
> There are template templates in awesome-github-templates [1] and checklist template templates in github-issue-templates [2].
SDL
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Revert "video: Prefer Wayland over X11 (take 2)"
Best comment:
> SDL is not your tool for "signaling to stakeholders" about what is important.
Zing. https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
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Felt Cute, Might git rm --rf
SDL (which will be bumped to SDL3), straight from the authoritative https://github.com/libsdl-org/sdl
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Why does Epic Games Store not have controller support for so many games when it's available on Steam???
If I have the the skills and expertise: I could theoretically build a simple input remapper none using SDL (Steam Input relies on it) or JoyShockLibrary as a way to handle much wider Controller Support (otherwise: it would've been far more difficult to get Input API working across major Controller Types without documentation or reverse engineering).
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An update on MAME on macOS High Sierra 10.13
2)Get SDL into ~/Library/Frameworks/
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Sharing Saturday #470
That is a weird one... I guess there could be an option to ignore the numpad - but I doubt anyone would find it. I raised an issue anyway https://github.com/libsdl-org/SDL/issues/7805
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
raylib - A simple and easy-to-use library to enjoy videogames programming
Godot - Godot Engine – Multi-platform 2D and 3D game engine
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
DS4Windows - Like those other ds4tools, but sexier
DualSenseSupport - Preliminar DualSense
learn-wgpu - Guide for using gfx-rs's wgpu library.
DS4Windows - Like those other ds4tools, but sexier
steam-for-linux - Issue tracking for the Steam for Linux beta client
vulkan-guide - Introductory guide to vulkan.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
JoyShockMapper - A tool for PC gamers to play games with DualShock 4s, JoyCons, and Pro Controllers. Gyro aiming, flick stick.