giggles-is-you
A reimplementation of Baba is You in Haskell, for our weekly haskell-beginners presentations. (by Simspace)
ludum-dare-31
The theme for LD31 was "Entire Game on One Screen" (by gelisam)
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giggles-is-you | ludum-dare-31 | |
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4 | 1 | |
8 | 29 | |
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0.0 | 0.0 | |
almost 3 years ago | over 7 years ago | |
Haskell | Haskell | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
giggles-is-you
Posts with mentions or reviews of giggles-is-you.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-21.
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Game
I second gloss! It's a bit limited (no sound, fonts, nor even text centering, but you do have support for vector and bitmap graphics, color manipulation, mouse, keyboard, and animations), but it's so, so easy to use that I not only recommend it (or the similar Code World) for anybody's first game, I still use it for my newer games.
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Looking for small finished games developed in Haskell
My Haskell reimplementation of Baba is You is also only using one screen.
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I would like to build a 2D rpg. Which engine/library should I use?
The main limitation is lack of support for sound. It also doesn't support centered text out of the box (but is easy to implement), and only supports one font, which only supports ASCII. There's also a limit to how many transformations you can nest, but that's an OpenGL limitation, not a gloss limitation.
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Is there a way to create a circle with a number inside of it using gloss?
not for an arbitrary Picture (at least not easily), but it is possible to get the dimensions of text s :: Picture.
ludum-dare-31
Posts with mentions or reviews of ludum-dare-31.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-09.
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Looking for small finished games developed in Haskell
My ludum-dare 31 entry is small and written in Haskell, but since the premise is that everything happens on a single screen, there's no scrolling and thus no complex texture loading going on.
What are some alternatives?
When comparing giggles-is-you and ludum-dare-31 you can also consider the following projects:
godot-haskell - Haskell bindings for GdNative
ludum-dare-34 - The themes for LD34 were: "two button controls" and "growing"
dino-rush - 🌋 Endless runner game
haste-compiler - A GHC-based Haskell to JavaScript compiler
nikki - Nikki and the Robots platformer game
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Raincat - A puzzle game with a cat in lead role (Haskell)
nyx-game
giggles-is-you vs godot-haskell
ludum-dare-31 vs ludum-dare-34
giggles-is-you vs dino-rush
ludum-dare-31 vs haste-compiler
giggles-is-you vs ludum-dare-34
ludum-dare-31 vs nikki
giggles-is-you vs Godot
ludum-dare-31 vs Raincat
giggles-is-you vs nikki
ludum-dare-31 vs nyx-game
giggles-is-you vs haste-compiler
ludum-dare-31 vs dino-rush