giggles-is-you
haste-compiler
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giggles-is-you | haste-compiler | |
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4 | 4 | |
8 | 1,446 | |
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0.0 | 0.0 | |
almost 3 years ago | about 5 years ago | |
Haskell | Haskell | |
- | BSD 3-clause "New" or "Revised" License |
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giggles-is-you
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Game
I second gloss! It's a bit limited (no sound, fonts, nor even text centering, but you do have support for vector and bitmap graphics, color manipulation, mouse, keyboard, and animations), but it's so, so easy to use that I not only recommend it (or the similar Code World) for anybody's first game, I still use it for my newer games.
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Looking for small finished games developed in Haskell
My Haskell reimplementation of Baba is You is also only using one screen.
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I would like to build a 2D rpg. Which engine/library should I use?
The main limitation is lack of support for sound. It also doesn't support centered text out of the box (but is easy to implement), and only supports one font, which only supports ASCII. There's also a limit to how many transformations you can nest, but that's an OpenGL limitation, not a gloss limitation.
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Is there a way to create a circle with a number inside of it using gloss?
not for an arbitrary Picture (at least not easily), but it is possible to get the dimensions of text s :: Picture.
haste-compiler
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Resurrection/modernization of an old Haskell+Haste project (boardgame Yinsh)
Back then, I was using Haste to compile Haskell to JavaScript for the frontend part. But now I fail to properly restore the environment to make the hastec call work. Also, I'm not sure if Haste is still actively maintained.
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Looking for small finished games developed in Haskell
My ludum-dare 34 entry does have scrolling, and some images which are only visible in some screens but not others. I didn't do any effort to load and unload them as required though, I just keep everything loaded at all times. One potential difficulty is that this game uses Haste to compile Haskell to JavaScript, soI don't know if your framework supports that.
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Reactive Clojure: You don't need a web framework, you need a web language
Very cool Dustin. Reminds me (a little) of some work that the Haskell Haste folks were doing to blur the front/backend via the compiler. Interested to see what you learn along the way refactoring hyperfiddle.
- A GHC-based Haskell to JavaScript compiler
What are some alternatives?
godot-haskell - Haskell bindings for GdNative
dhall - Maintainable configuration files
dino-rush - 🌋 Endless runner game
CPL - An interpreter of Hagino's Categorical Programming Language (CPL).
ludum-dare-34 - The themes for LD34 were: "two button controls" and "growing"
Elm - Compiler for Elm, a functional language for reliable webapps.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
uu-cco - Tools for the CCO (Compiler Construction) course at the UU (Utrecht University)
nikki - Nikki and the Robots platformer game
fst - Haskell package for construction and running of finite state transducers.
gloss-juicy - /!\ This is the old repository /!\ New maintainer: https://github.com/hpacheco/gloss-juicy
wasm - Haskell WebAssembly Toolkit