giggles-is-you
A reimplementation of Baba is You in Haskell, for our weekly haskell-beginners presentations. (by Simspace)
godot-haskell
Haskell bindings for GdNative (by SimulaVR)
Our great sponsors
giggles-is-you | godot-haskell | |
---|---|---|
4 | 7 | |
8 | 159 | |
- | 0.0% | |
0.0 | 0.0 | |
almost 3 years ago | about 1 year ago | |
Haskell | Haskell | |
- | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
giggles-is-you
Posts with mentions or reviews of giggles-is-you.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-21.
-
Game
I second gloss! It's a bit limited (no sound, fonts, nor even text centering, but you do have support for vector and bitmap graphics, color manipulation, mouse, keyboard, and animations), but it's so, so easy to use that I not only recommend it (or the similar Code World) for anybody's first game, I still use it for my newer games.
-
Looking for small finished games developed in Haskell
My Haskell reimplementation of Baba is You is also only using one screen.
-
I would like to build a 2D rpg. Which engine/library should I use?
The main limitation is lack of support for sound. It also doesn't support centered text out of the box (but is easy to implement), and only supports one font, which only supports ASCII. There's also a limit to how many transformations you can nest, but that's an OpenGL limitation, not a gloss limitation.
-
Is there a way to create a circle with a number inside of it using gloss?
not for an arbitrary Picture (at least not easily), but it is possible to get the dimensions of text s :: Picture.
godot-haskell
Posts with mentions or reviews of godot-haskell.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-06.
-
GDExtension Haskell
It looks like there might already be something in the works for the existing godot-haskell package https://github.com/SimulaVR/godot-haskell/issues/39
- haskell language interoperability, and how to improve it?
-
Best and most current library for Functional Reactive Programming?
You could also check out the Haskell bindings to the Godot game engine. Although Godot has it's own scripting language which tends to be easier to use for simple game development. If you have complex game logic that you want to implement in Haskell, you could go this route.
-
Is Haskell suited for simulator game logic?
Although godot-haskell might be a way to go with that? https://github.com/SimulaVR/godot-haskell
-
Could someone walk me through a very simple task for godot-haskell?
I want to be able to use the hypothetical_function in my Godot game. I see that there is a way to use Haskell with Godot, but the documentation focuses on how to bind Haskell to Godot classes and things like that, which is not exactly what I need. I just need to use a function that is not aware about Godot at all, and I can't quite figure out how to do that. What would be the easiest way to implement this?
-
I would like to build a 2D rpg. Which engine/library should I use?
I've recently taken to the godot-haskell bindings. They're updated often and having access to a full engine for graphics, sound, networking, etc. is very useful. That being said, the bindings are fairly heavy handed, but once you get used to it they're not that bad. Not sure about performance, but Godot has bindings for Rust, Python, CLR, and Kotlin that can be used in tandem if needed.
- Standard library for pure scripting
What are some alternatives?
When comparing giggles-is-you and godot-haskell you can also consider the following projects:
dino-rush - 🌋 Endless runner game
effectful - An easy to use, fast extensible effects library with seamless integration with the existing Haskell ecosystem.
ludum-dare-34 - The themes for LD34 were: "two button controls" and "growing"
Godot - Godot Engine – Multi-platform 2D and 3D game engine
apecs-gloss-starter
nikki - Nikki and the Robots platformer game
obelisk - Functional reactive web and mobile applications, with batteries included.
haste-compiler - A GHC-based Haskell to JavaScript compiler
gloss-juicy - /!\ This is the old repository /!\ New maintainer: https://github.com/hpacheco/gloss-juicy
husk-scheme - A full implementation of the Scheme programming language for the Haskell Platform.
giggles-is-you vs dino-rush
godot-haskell vs effectful
giggles-is-you vs ludum-dare-34
godot-haskell vs Godot
giggles-is-you vs Godot
godot-haskell vs apecs-gloss-starter
giggles-is-you vs nikki
godot-haskell vs obelisk
giggles-is-you vs haste-compiler
godot-haskell vs gloss-juicy
giggles-is-you vs gloss-juicy
godot-haskell vs husk-scheme