giggles-is-you
A reimplementation of Baba is You in Haskell, for our weekly haskell-beginners presentations. (by Simspace)
gloss-juicy
/!\ This is the old repository /!\ New maintainer: https://github.com/hpacheco/gloss-juicy (by alpmestan)
Our great sponsors
giggles-is-you | gloss-juicy | |
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4 | 1 | |
8 | 8 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | almost 6 years ago | |
Haskell | Haskell | |
- | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
giggles-is-you
Posts with mentions or reviews of giggles-is-you.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-21.
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Game
I second gloss! It's a bit limited (no sound, fonts, nor even text centering, but you do have support for vector and bitmap graphics, color manipulation, mouse, keyboard, and animations), but it's so, so easy to use that I not only recommend it (or the similar Code World) for anybody's first game, I still use it for my newer games.
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Looking for small finished games developed in Haskell
My Haskell reimplementation of Baba is You is also only using one screen.
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I would like to build a 2D rpg. Which engine/library should I use?
The main limitation is lack of support for sound. It also doesn't support centered text out of the box (but is easy to implement), and only supports one font, which only supports ASCII. There's also a limit to how many transformations you can nest, but that's an OpenGL limitation, not a gloss limitation.
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Is there a way to create a circle with a number inside of it using gloss?
not for an arbitrary Picture (at least not easily), but it is possible to get the dimensions of text s :: Picture.
gloss-juicy
Posts with mentions or reviews of gloss-juicy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-28.
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I would like to build a 2D rpg. Which engine/library should I use?
Support for images is ok. Use gloss-juicy to load from a variety of format. Supports transparency. Unfortunately, the texture scaling algorithm interpolates between pixels, so this is not suitable for chunky pixel art.
What are some alternatives?
When comparing giggles-is-you and gloss-juicy you can also consider the following projects:
godot-haskell - Haskell bindings for GdNative
gloss-raster-accelerate - Parallel rendering of raster images using Accelerate
dino-rush - 🌋 Endless runner game
gloss - Painless 2D vector graphics, animations and simulations.
ludum-dare-34 - The themes for LD34 were: "two button controls" and "growing"
gloss-accelerate - Extras to interface Gloss and Accelerate
Godot - Godot Engine – Multi-platform 2D and 3D game engine
gloss-banana - A reactive-banana interface for Gloss.
nikki - Nikki and the Robots platformer game
haste-compiler - A GHC-based Haskell to JavaScript compiler
giggles-is-you vs godot-haskell
gloss-juicy vs gloss-raster-accelerate
giggles-is-you vs dino-rush
gloss-juicy vs gloss
giggles-is-you vs ludum-dare-34
gloss-juicy vs gloss-accelerate
giggles-is-you vs Godot
gloss-juicy vs gloss-banana
giggles-is-you vs nikki
gloss-juicy vs godot-haskell
giggles-is-you vs haste-compiler
gloss-juicy vs Godot