ggpo VS joystick-mapper

Compare ggpo vs joystick-mapper and see what are their differences.

ggpo

Good Game, Peace Out Rollback Network SDK (by pond3r)

joystick-mapper

A Rust library to map joystick input to keyboard, mouse and custom actions (by framp)
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ggpo joystick-mapper
22 3
3,063 4
- -
0.0 0.0
4 months ago about 3 years ago
C++ C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ggpo

Posts with mentions or reviews of ggpo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-22.

joystick-mapper

Posts with mentions or reviews of joystick-mapper. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2020-12-30.

What are some alternatives?

When comparing ggpo and joystick-mapper you can also consider the following projects:

nakama - Distributed server for social and realtime games and apps.

backroll-rs - A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.

geckos.io - 🦎 Real-time client/server communication over UDP using WebRTC and Node.js http://geckos.io

rapier - 2D and 3D physics engines focused on performance.

bevy - A refreshingly simple data-driven game engine built in Rust

webtransport - WebTransport is a web API for flexible data transport

ggpo_example

bbtools - tools for parsing files for Blazblue's engine (P4A PS3/360, P4AU PS3, Blazblue Chronophantasma PC, Xrd PC/PS3)

datagram - In-progress version of draft-ietf-quic-datagram

Backroll-rs-test - A macroquad sample project that has rollback

netplayjs - Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.