ggez
Tide
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ggez | Tide | |
---|---|---|
50 | 30 | |
4,102 | 4,950 | |
1.2% | 0.9% | |
5.3 | 6.6 | |
13 days ago | 4 months ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ggez
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ggez news! 0.9.0 released and more!
ggez is a lightweight cross-platform game framework for making games with minimum friction. Check it out at https://github.com/ggez/ggez, https://crates.io/crates/ggez
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NANOVOID Devlog #1: Lua Scripting
I'd say to use either https://macroquad.rs/ or http://ggez.rs/, they're both basically "all that you need for 2d". I've used macroquad extensively, but that was mainly because ggez was undergoing a big rewrite to wgpu which is now complete with 0.8.
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Embedding GGEZ into GTK-RS
Hi guys, Is there a guide on how to implement renderers/frameworks such as GGEZ?
- Hey Rustaceans! Got a question? Ask here (12/2023)!
- Hey Rustaceans! Got a question? Ask here (10/2023)!
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Hey Rustaceans! Got a question? Ask here (9/2023)!
ggez also looks pretty straightforward and simple to get graphics moving around quick and easy.
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Hey Rustaceans! Got a question? Ask here (8/2023)!
https://github.com/ggez/ggez/issues/1158 For this is it as simple as changing the methods to take &Image, .clone() it inside and use that or is cloning missing the point of the change?
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Hey Rustaceans! Got a question? Ask here! (51/2022)!
Sounds like https://ggez.rs/.
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Clean Pixel art in ggez 0.8.1
See the links here on how to do what you want with samplers. https://github.com/ggez/ggez/issues/1046
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Sokoban clone written in Rust using ggez
Nice, can you add it to the list of projects https://github.com/ggez/ggez/blob/master/docs/Projects.md ?
Tide
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Latest Zen Kernel......
Rust has several, production ready, REST API frame works.
- Which Web Framework do people recommend for Rust in 2023?
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Becoming Rustacean:Awesome Free Online Resources to Learn Rust Programming
Rust allows me to mainly only run the application to confirm things work from a business perspective.
For people starting out building stuff in rust - understand that there is a distinction of async code and libraries and can lead to confusing compiler errors if you don't realize there is a distinction. It's simple in hindsight but did cause me to waste hours barking up the wrong trees at first. Other wise just learn about `match` and Result/Option types asap, they're fundamental.
https://github.com/http-rs/tide tide is great to create an http server / routes
https://github.com/djc/askama I use this to template out HTML and it checks all my boxes, dynamic data, passing in functions, control flow.
https://github.com/launchbadge/sqlx sql interface for a variety of backend, async safe.
https://github.com/seanmonstar/reqwest http client to make requests
Rust is amazing, don't let the initial few speed bumps discourage you - building real things with rust is no more challenging today than any other modern language stack.
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Use of Salvo for a REST Api
https://crates.io/crates/salvo - 581k all time and peak daily of ~2750 in last few months https://crates.io/crates/rocket - 2.68mil all-time / ~6200 daily https://crates.io/crates/actix-web - 9.8mil all-time / ~21k daily https://crates.io/crates/axum - 8.8mil all-time / 64k daily https://crates.io/crates/warp - 7.9mil all-time and 19k daily https://crates.io/crates/tide - 886k all-time / 2250 daily
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Why this works?
Hi, guys, how you doing? I'm trying out this web framework Tide just to make a toy project and learn more about Rust. The create_payment_handler function is called by the framework whenever there is a POST request to /payment/ containing a JSON body with the payment information.
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Which Rust web framework to choose in 2022 (with code examples)
tide
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Is Rust good choice for the backend of any mobile application?
I'm developing the backend of https://www.cozydate.com/ in Rust. Async Rust is not productive yet, so I tried rouille http server which lets me write non-async request handlers. Unfortunately, it uses an unbounded thread pool and falls down under load https://github.com/tiny-http/tiny-http/issues/221 . Then I tried Tide and a threadpool to call my non-async API handlers. This worked, but was really ugly, and I had issues with uploads after deploying to Heroku https://github.com/http-rs/tide/issues/878 .
- Ask HN: Anyone using Rust for server side application development?
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Web framework in production - Rocket v Actix
You could also habe a look at tide apparently it is stable and production ready.
- Tide - Fast and friendly http server framework for async rust
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
macroquad - Cross-platform game engine in Rust.
Rocket - A web framework for Rust.
piston - A modular game engine written in Rust
yourcontrols - Shared cockpit for Microsoft Flight Simulator.
Tetra - 🎮 A simple 2D game framework written in Rust
Nickel - An expressjs inspired web framework for Rust
Amethyst - Data-oriented and data-driven game engine written in Rust
The FastCGI Rust implementation. - Native Rust library for FastCGI
love - LÖVE is an awesome 2D game framework for Lua.
rust-rocksdb - rust wrapper for rocksdb