scraper
shotcaller
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scraper | shotcaller | |
---|---|---|
12 | 16 | |
98 | 141 | |
- | - | |
0.0 | 7.3 | |
about 1 year ago | almost 3 years ago | |
TypeScript | Rust | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
scraper
- Most Used Individual JavaScript Libraries - jQuery still leads
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Most Used JavaScript Libraries (percentage) - June 2022 [OC]
Additional info and source code for generating the dataset, summarizing it and rendering the chart are available at https://github.com/get-set-fetch/scraper/tree/main/datasets/javascript-libs-from-top-1mm-sites
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How to collaborate on web scraping?
Store the scrape progress (to-be-scraped / in-progress / scraped / in-error URLs) in a database shared by all participants and scrape in parallel with as many machines as the db load permits. Got a connection timeout / IP is blocked on one machine ? Update the scrape status for the corresponding URL and let another machine retry it. https://github.com/get-set-fetch/scraper (written in typescript) follows this idea. Using Terraform from a simple config file you can adjust the number of scraper instances to be deployed in cloud at startup and during the scraping process. In benchmarks a PostgreSQL server running on a DigitalOcean vm with 4vCPU, 8GB memory allows for ~2000 URLs to be scraped per second (synthetic data, no external traffic). From my own experience this is almost never the bottleneck. Obeying robots.txt crawl-delay will surely put you under this limit. Disclaimer: I'm the npm package author.
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How to serve scrapped data?
Written in typescript https://github.com/get-set-fetch/scraper stores scraped content directly in a database (sqlite, mysql, postgresql). Each URL represents a Resource. You can implement your own IResourceStorage and define the exact db columns you need.
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How to scrape entire blogs with content?
You can use https://github.com/get-set-fetch/scraper with a custom plugin based on the mozilla/readability as detailed in https://getsetfetch.org/node/custom-plugins.html (extracting news article content). I think it's a close match to your use case.
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A simple solution to rotate proxies or how to spin up your own rotation proxy server with Puppeteer and only a few lines of JS code
I'm currently implementing concurrency conditions at project/proxy/domain/session level in https://github.com/get-set-fetch/scraper . On each level you can define the maximum number of requests and the delay between two consecutive requests.
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Web scraping content into postgresql? Scheduling web scrapers into a pipeline with airflow?
If you're familiar with nodejs give https://github.com/get-set-fetch/scraper a try. Scraped content can be stored in sqlite, mysql or postgresql. It also supports puppeteer, playwright, cheerio or jsdom for the actual content extraction. No scheduler though.
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Web Scraping 101 with Python
I'm using this exact strategy to scrape content directly from DOM using APIs like document.querySelectorAll. You can use the same code in both headless browser clients like Puppeteer or Playwright and DOM clients like cheerio or jsdom (assuming you have a wrapper over document API). Depending on the way a web page was fetched (opened in a browser tab or fetched via nodejs http/https requests), ExtractHtmlContentPlugin, ExtractUrlsPlugin use different DOM wrappers (native, cheerio, jsdom) to scrape the content.
[1] https://github.com/get-set-fetch/scraper/blob/main/src/plugi...
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What is your “I don't care if this succeeds” project?
https://github.com/get-set-fetch/scraper - I've been working (intermittently :) ) on a nodejs or browser extension scraper for the last 3 years, see the other projects under the get-set-fetch umbrella. Putting a lot more effort lately as I really want to do those Alexa top 1 million analysis like top js libraries, certificate authorities and so on. A few weeks back I've posted on Show:HN as you can do basic/intermediate? scraping with it.
Not capable of handling 1 mil+ pages as it still limited to puppeteer or playwright. Working on adding cheerio/jsdom support right now.
shotcaller
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Building Game Features Together: New Release!
As for a project using these, see: https://github.com/amethyst/shotcaller and https://github.com/jojolepro/minigene :)
- Shotcaller micro-input for bot scripts
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Roguelike Tutorial and bracket-lib joins Amethyst
We do indeed intend to be on the lookout for such opportunities for standardization. Our main R&D project in this regard is Shotcaller, which is made with bracket-lib by people who have previously worked with Amethyst Engine.
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Are we game yet? – A guide to the Rust game development ecosystem
https://github.com/amethyst/shotcaller
We’re happy to help any newcomers along on our Discord: https://discord.gg/qvJyTYM
- Initial 5 Leader lineup + pawn completed in Shotcaller
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What is your “I don't care if this succeeds” project?
I’m building a minimalistic, 1v1 MOBA game (Dota/LoL) that’s all about grand strategy at the macro level, like chess. It is designed from scratch to accommodate AI development.
OpenAI gave up after beating 99% of players in a limited version of DOTA2. They essentially just figured out how to out-micro human players. We want to let players play alongside AI assistance, like a racing car driver backed up by their team of mechanics and engineers.
- Shotcaller wip art pass for v0.5
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Shotcaller MOBA-game v0.4.0 – New leaders & UI
Make a new 🦹 Leader or 📦 Item!
Make a new 🦹 Leader or 📦 Item!
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Chris “HuK” Loranger's Thoughts on RTSes
I’m working on one such modern RTS game: https://github.com/amethyst/shotcaller
It’s a MOBA-style game that is played 1v1, with the 5 “players” on each side controlled by autonomous bots. This design accommodates AI development as part of the sport, much like a F1 driver and their team of engineers and mechanics.
The game is written in Rust and will use WASM for scripting to accommodate a wide range of languages for both game modding and AI code. While it’s only 1v1 in its initial iteration, I agree that there’s immense value in cooperative and more micro-level play, so we do intend to incrementally move towards that as an alternative game mode.
I’d love to chat more with anyone interested in this particular design or RTS/MOBAs in general. You can find my email on my GitHub.
What are some alternatives?
puppeteer-cluster - Puppeteer Pool, run a cluster of instances in parallel
listudy - Listudy - chess training server
playwright-recaptcha-solver - ReCaptcha V2 solver for Playwright
electron-browser-shell - A minimal, tabbed web browser with support for Chrome extensions—built on Electron.
playwright-python - Python version of the Playwright testing and automation library.
VimMode.spoon - Adds vim keybindings to all OS X inputs
pyppeteer - Headless chrome/chromium automation library (unofficial port of puppeteer)
vopono - Run applications through VPN tunnels with temporary network namespaces
Twitch-Drops-Bot - A Node.js bot that will automatically watch Twitch streams and claim drop rewards.
fingine - A personal finance simulation engine in Rust.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.