generator-rn-toolbox
Cities-Skylines-heightmap-generator
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generator-rn-toolbox | Cities-Skylines-heightmap-generator | |
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1 | 111 | |
1,191 | 156 | |
-0.1% | - | |
0.0 | 0.0 | |
over 1 year ago | about 1 month ago | |
JavaScript | JavaScript | |
MIT License | - |
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generator-rn-toolbox
Cities-Skylines-heightmap-generator
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Anyone else getting the "Failed - Virus detected" message when downloading heightmaps from heightmap.skydark.pl?
I have used heightmap.skydark.pl in the past and have successfully downloaded stuff from it, but now it gives me that warning whenever I try to download anything.
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Freeways? Pshhh.. Bless Your Heart and Get Outta Town..
I used SkyDark to get the roads overlay and the Overlay mod to bring the image in-game to trace the roads. I also use Google Earth when looking at specific locations, because OSM (the platform Skydark uses to gather road maps and height maps) sometimes will route paths/roads that donโt actually exist.
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How to start a city in CS2
Doesn't work anymore . Use this instead https://heightmap.skydark.pl/
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Was gonna recreate my hometown but I've changed my mind..
It already exists! It imports roads from OpenStreeMap. Combine it with a heightmap from heightmap.skydark.p to get the terrain. But the result is pretty janky and you need to go through and fix a lot. You can see a video demonstration by Justin Nobbs
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Cannot use heightmap.skydark.pl
The GitHub for reference: https://github.com/sysoppl/Cities-Skylines-heightmap-generator
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Custom Map Making - Water
However I am stuck at the map making side of things because of Water levels. Where I live is basically flat terrain except for where the number of rivers creeks and ponds (natural and man made) are however when importing a hight map into Cities Skylines via Skydark nothing really changes and if I match the sea level to the beaches hardly anything else gets filled in with water and if i try and manually add the water sources I always get loads of flooding. Ive tried fiddling with the settings to the Water Depth and Base Level around but nothing seems to change.
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Real world city sizes - how they fit in 81 tiles and why 81 tile size is important.
I've used heightmap.skydark.pl to demonstrate the building of real cities in CS1, and how that will change if CS2 has a smaller buildable area.
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Heightmap Generator That Works Outside Europe/USA?
try heightmap.skydark.pl
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Maps that look like flushing NYC?
Here is a link to my go to map editor. It also has some street importing functionality. Might need to read up on exactly how it works. Itโs been a while.
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Mods for map making
You can also try working with a heightmap of a real world location using https://heightmap.skydark.pl/ Set the water depth to 60 if you want shellfish/tuna. Check the max height in your selected area doesn't exceed the max height in game (1024m) including ocean depth. Use the height scale to bring it down, you may want to do this anyways if you like more flat areas. Then download the image file and import into the map editor. You may need to repeat this process a few times to get it right. It will need a lot of smoothing but can quickly produce much of the landscape. Then set your water level, put in forests and resources, highways and other networks.
What are some alternatives?
react-native-make - A collection of everyday React Native CLI tools
TouchTerrain_for_CAGEO - Touch Terrain: A python app to create 3D printable terrain models (STL/OBJ) from only elevation data (via Google Earth Engine) or from a local geotiff. Has been used for CNC terrain models. Runs as a web app (http://touchterrain.org), as .py file (standalone.py) or as jupyter notebook. Docker image: https://github.com/ChHarding/TouchTerrain_jupyter_docker
yo - CLI tool for running Yeoman generators
readme-md-generator - ๐ CLI that generates beautiful README.md files
vscode - Soho vibes for Visual Studio Code
plop - Consistency Made Simple
tsdx - Zero-config CLI for TypeScript package development
github-profile-readme-generator - ๐ Generate GitHub profile README easily with the latest add-ons like visitors count, GitHub stats, etc using minimal UI.