general-games
Haskell package with helpful structures for a variety of games (by cgorski)
LambdaHack
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at (by LambdaHack)
general-games | LambdaHack | |
---|---|---|
- | 8 | |
2 | 634 | |
- | 0.2% | |
0.0 | 6.5 | |
almost 7 years ago | about 1 year ago | |
Haskell | Haskell | |
MIT License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
general-games
Posts with mentions or reviews of general-games.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning general-games yet.
Tracking mentions began in Dec 2020.
LambdaHack
Posts with mentions or reviews of LambdaHack.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-17.
-
Release announcement: Sphere
Looks really cool! Here's how I do releases: https://github.com/LambdaHack/LambdaHack/issues/76
- Sharing Saturday #393
-
Game design question: how to base item generation on character skill, but not promote artificial optimal play?
here's the failed commit: https://github.com/LambdaHack/LambdaHack/commit/930dfd46b949d1525e900b997137389a8092305b
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[ANN] Monomer, a GUI library for Haskell
I've recently tried that and gave up (https://github.com/LambdaHack/LambdaHack/issues/248). Perhaps it's possible to statically link SDL2, but I learnt it's impossible to statically link the OpenGL and X11 libraries, so you end up with a partially statically linked binary (I didn't manage to obtain even that).
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Getting Started...
I did some plotline sketches on the github wiki of my project, but never used them so far. Not much use from the other musings there, either. Instead I tweak the templates for procedural generation directly in the code (game content part of the code, to be precise) and get a lot of mileage out of that. The only page of the wiki I got lots of benefit from is the derivation of the simplified formula for calculating speed, distance and damage of projectile from their weight: https://github.com/LambdaHack/LambdaHack/wiki/Item-statistics#projectile-velocity-and-distance
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Getting to 1.0
Around a decade. No, one release per 1-2 years. The differences are quite large, both gameplay and, even more, UI, in particular in using ready fornts, then custom fonts, then many fonts at once. See the changelogs (that's only for the egine, but that's where most of the changes are made): https://github.com/LambdaHack/LambdaHack/releases
- Sharing Saturday #357
- Allure of the Stars v0.10.2.0 is out
What are some alternatives?
When comparing general-games and LambdaHack you can also consider the following projects:
FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell
postgresql-simple-url - Heroku helpers for pulmurice server
falling-turnip - falling sand game with regular parallel arrays.
rattletrap - :car: Parse and generate Rocket League replays.
dice - Simplistic D&D style dice-rolling system.
halma - Chinese Checkers Haskell library, GUI application and Telegram bot