genawaiter
arewegameyet
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genawaiter | arewegameyet | |
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11 | 99 | |
428 | 674 | |
- | 0.7% | |
0.0 | 7.0 | |
almost 2 years ago | 10 days ago | |
Rust | SCSS | |
- | Creative Commons Attribution 4.0 |
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genawaiter
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Letlang — Roadblocks and how to overcome them - My programming language targeting Rust
Yes, Letlang is translated to Rust and the runtime is implemented in Rust, using tokio and genawaiter. The compiler itself is also built in Rust.
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Hey Rustaceans! Got a question? Ask here (7/2023)!
(note that genawaiter itself doesn't support no_std environments, but there's a merge request for that.)
- What is the next big thing coming to Rust
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A personal list of Rust grievances
> `async` to make fake generators.
Genawaiter[0] is one of them.
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Generalizing coroutines - The Rust Language Design Team
Are you aware of the genawaiter crate?
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Do not wait for Rust generators
A warning though: genawaiter doesn't seem to be maintained. The last commit is 2 years old, and issues are not active (I opened one that I find somewhat critical: https://github.com/whatisaphone/genawaiter/issues/35).
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Hey Rustaceans! Got an easy question? Ask here (46/2021)!
There's e.g. https://github.com/whatisaphone/genawaiter, but you can also use yield directly (https://doc.rust-lang.org/beta/unstable-book/language-features/generators.html).
- What feature would you like to see implemented/stabilized?
- What's the outlook on generator functions in Rust?
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Generators in Rust?
If you're interested in something that can be used right now, on stable, you should take a look at the genawaiter crate, it reimplements generators with async.
arewegameyet
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Is rust suitable for multiplayer games?
arewegameyet
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Someday, maybe, we will be game. I hope.
"While the ecosystem is still very young, you can find enough libraries and game engines to sink your teeth into doing some slightly experimental gamedev."
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Egregoria is a city simulation with high granularity
I think Rust for games has come really far. I will cite https://arewegameyet.rs/ "Almost. We have the blocks, bring your own glue.".
All the blocks are there and the language is really well suited to games.
On top of my head:
The pros:
- The crate ecosystem and the package manager makes it really easy to integrate any useful component such as pathfinding, spatial partitioning, graphics backend, audio system.. Most crates take a lot of effort to be cross-platform so I can develop on linux and not spend too much time debugging windows releases.
- The strong typing and algebraic data types makes expressing the game state very pleasant. I also found I was able to develop a very big game without too many bugs even though I don't write many tests.
- Ahead of time compilation + LLVM guarantees you won't have to optimise for weird things around a virtual machine. Rust gives you more control to optimise hot loops as you can go low-level.
- I find wgpu to be the perfect balance between ergonomics and power compared to Vulkan. OpenGL support through wgpu is also a nice addition for lower end devices.
- The Rust community is very helpful, you can often talk directly to crate maintainers
The cons:
- Compilation times, when compared to JITed languages such as C# can be very painful. It can be alleviated by buying a 3950X but I still often get 10-30s iteration times.
- The static nature of Rust means you often need a dynamism layer above to tweak stuff that can be awkward to manage. I made inline_tweak for this purpose but it's really far from how easy Unity makes it. https://github.com/Uriopass/inline_tweak
- Since Rust feels very ergonomic, you are tempted to write almost all game logic within it, so mod support feels very backwards to implement as you cannot really tweak "everything" like in Unity games. Thankfully "Systems" game like Factorio or Egregoria can be theoretically split into the "simulation" and the "entities" so mod can still have a great impact. Factorio is built in C++ so has the same problematic. Their Lua API surface is quite insane to be able to hook into everything. https://lua-api.factorio.com/latest/
Now, I have to talk about Bevy: https://bevyengine.org/. It did not exist when I started but it is a revolution in the Rust gamedev space. It is a very powerful 100% Rust game engine that makes you write game code in Rust too. It has incredible energy behind it and I feel like if I'd used Bevy from the start I wouldn't have had to develop many core engine systems. Its modular design is also incredibly pleasant as you can just replace any part you don't like with your own.
- What is Rust's potential in game development?
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Struggling to find practical uses for Rust
For practical uses of Rust? Whatever you want to program. People use Rust for game development, GUIs, web dev, and more. Anything where abstraction, speed, concurrency, memory safety, etc. are important, Rust will probably be a good fit.
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Latest Zen Kernel......
Are we game yet? "Almost. We have the blocks, bring your own glue"
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Really frustrated. [Warning: Bit of a negative rant]
Not seeing anything else that's close to photo realistic. I'm hitting the tough bugs first all too often. More than half my time has been spent on ecosystem problems.
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What are some stuff that Rust isn't good at?
I also know of https://arewegameyet.rs/
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Chrome ships WebGPU, a sort-of successor to WebGL. How soon do you see this being adopted by the game dev community?
Yes — and in fact, Firefox's implementation has been the go-to graphics API for folks trying to make Rust gamedev happen for a long time now. Bevy Engine's renderer is built on it, for example.
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Are We <Thing> Yet?
They're all/mostly websites about the state of the Rust language ecosystem. For example, can you write games in Rust (https://arewegameyet.rs/) or what's the state of the async (https://areweasyncyet.rs/)
What are some alternatives?
rust-rdkafka - A fully asynchronous, futures-based Kafka client library for Rust based on librdkafka
Godot - Godot Engine – Multi-platform 2D and 3D game engine
kbio - Another Async IO Framework based on io_uring
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
polonius - Defines the Rust borrow checker.
rocket-lamb - A crate to allow running a Rocket webserver as an AWS Lambda Function with API Gateway or an Application Load Balancer
GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.
generator-rs - rust stackful generator library
detonator - 2D game engine and editor 💥💣
srgb.rs - Implementation of sRGB primitives and constants
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community