gdx-gltf VS gdx-ai

Compare gdx-gltf vs gdx-ai and see what are their differences.

gdx-gltf

GLTF 2.0 3D format support and PBR shader implementation for LibGDX (by mgsx-dev)

gdx-ai

Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines (by libgdx)
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gdx-gltf gdx-ai
3 6
198 1,157
- 0.8%
6.5 0.0
16 days ago 2 months ago
Java Java
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gdx-gltf

Posts with mentions or reviews of gdx-gltf. We have used some of these posts to build our list of alternatives and similar projects.

gdx-ai

Posts with mentions or reviews of gdx-ai. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-24.
  • How composite nodes in Behaviour Trees should really work?
    3 projects | /r/gamedev | 24 Sep 2022
    Online sources: * (https://en.wikipedia.org/wiki/Behavior_tree_(artificial_intelligence,_robotics_and_control)) * (https://www.gameaipro.com/GameAIPro/GameAIPro_Chapter06_The_Behavior_Tree_Starter_Kit.pdf) * (https://github.com/aigamedev/btsk) * (https://www.behaviortree.dev/sequencenode/) * (https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntelligence/BehaviorTrees/BehaviorTreesOverview/) * (https://medium.com/geekculture/how-to-create-a-simple-behaviour-tree-in-unity-c-3964c84c060e) * (https://github.com/libgdx/gdx-ai/wiki/Behavior-Trees) * (https://github.com/bitbrain/beehave)
  • How to make a natural crowd like this?
    1 project | /r/Unity3D | 28 Nov 2021
    You're looking for steering behaviours - more specifically their role in boids simulation, and/or formation motion.
  • 130k impressions, 150 wishlists and 8 sales. The truth behind a failed launch.
    1 project | /r/gamedev | 16 Nov 2021
    yo, the closest i got to those videos was this implementation: https://github.com/libgdx/gdx-ai/blob/master/gdx-ai/src/com/badlogic/gdx/ai/fma/patterns/DefensiveCircleFormationPattern.java
  • How to avoid collisions with libgdx GDX AI?
    1 project | /r/libgdx | 28 Oct 2021
  • How to make an enemy follow the player?
    1 project | /r/libgdx | 22 Sep 2021
  • Battle system - Formations [WIP]
    2 projects | /r/Unity3D | 9 Sep 2021
    Ah okay. It's not something i notice anyways! I was asking because i tried to do something similar for my own game, but couldnt get it to fit, so you might had done it hehe. I used this code https://github.com/libgdx/gdx-ai/tree/master/gdx-ai/src/com/badlogic/gdx/ai/fma , it's in java though but, techniques should apply (physics / maths etc)

What are some alternatives?

When comparing gdx-gltf and gdx-ai you can also consider the following projects:

cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99

gdx-fireapp - libGDX Firebase API

libGDX - Desktop/Android/HTML5/iOS Java game development framework

riiablo - Diablo II remade using Java and LibGDX

talos - Talos Particle Engine

colorful-gdx - A libGDX mechanism to manipulate colors in powerful ways

Mini2Dx - A high-level cross-platform 2D game development API

FXGL - Java / JavaFX / Kotlin Game Library (Engine)