gdx-gltf
GLTF 2.0 3D format support and PBR shader implementation for LibGDX (by mgsx-dev)
gdx-ai
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines (by libgdx)
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gdx-gltf | gdx-ai | |
---|---|---|
3 | 6 | |
198 | 1,157 | |
- | 0.8% | |
6.5 | 0.0 | |
16 days ago | 2 months ago | |
Java | Java | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdx-gltf
Posts with mentions or reviews of gdx-gltf.
We have used some of these posts to build our list of alternatives
and similar projects.
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How do I create an outline around 3D objects?
https://github.com/mgsx-dev/gdx-gltf (project)
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Getting Started with 3D?
https://github.com/mgsx-dev/gdx-gltf (newer library for the glTF 3d format)
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There should be more content in the 3d libgdx documentation
The number of people who use libGDX for 3D work is relatively small. Even the 2D documentation could do with some work here and there. You may wish to use the gdx-gltf demo as a starting point, but it won't be easy.
gdx-ai
Posts with mentions or reviews of gdx-ai.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-24.
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How composite nodes in Behaviour Trees should really work?
Online sources: * (https://en.wikipedia.org/wiki/Behavior_tree_(artificial_intelligence,_robotics_and_control)) * (https://www.gameaipro.com/GameAIPro/GameAIPro_Chapter06_The_Behavior_Tree_Starter_Kit.pdf) * (https://github.com/aigamedev/btsk) * (https://www.behaviortree.dev/sequencenode/) * (https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntelligence/BehaviorTrees/BehaviorTreesOverview/) * (https://medium.com/geekculture/how-to-create-a-simple-behaviour-tree-in-unity-c-3964c84c060e) * (https://github.com/libgdx/gdx-ai/wiki/Behavior-Trees) * (https://github.com/bitbrain/beehave)
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How to make a natural crowd like this?
You're looking for steering behaviours - more specifically their role in boids simulation, and/or formation motion.
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130k impressions, 150 wishlists and 8 sales. The truth behind a failed launch.
yo, the closest i got to those videos was this implementation: https://github.com/libgdx/gdx-ai/blob/master/gdx-ai/src/com/badlogic/gdx/ai/fma/patterns/DefensiveCircleFormationPattern.java
- How to avoid collisions with libgdx GDX AI?
- How to make an enemy follow the player?
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Battle system - Formations [WIP]
Ah okay. It's not something i notice anyways! I was asking because i tried to do something similar for my own game, but couldnt get it to fit, so you might had done it hehe. I used this code https://github.com/libgdx/gdx-ai/tree/master/gdx-ai/src/com/badlogic/gdx/ai/fma , it's in java though but, techniques should apply (physics / maths etc)
What are some alternatives?
When comparing gdx-gltf and gdx-ai you can also consider the following projects:
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
gdx-fireapp - libGDX Firebase API
libGDX - Desktop/Android/HTML5/iOS Java game development framework
riiablo - Diablo II remade using Java and LibGDX
talos - Talos Particle Engine
colorful-gdx - A libGDX mechanism to manipulate colors in powerful ways
Mini2Dx - A high-level cross-platform 2D game development API
FXGL - Java / JavaFX / Kotlin Game Library (Engine)