gdnative VS Entitas

Compare gdnative vs Entitas and see what are their differences.

gdnative

Rust bindings for Godot 3 (by godot-rust)

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
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gdnative Entitas
93 4
3,547 6,852
0.3% -
6.4 0.0
4 days ago 3 months ago
Rust C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gdnative

Posts with mentions or reviews of gdnative. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-27.
  • Non web-based crossplatform GUI frameworks focused on security
    2 projects | /r/rust | 27 Jun 2023
    It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
    Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
  • Why is it so difficult to learn to use Bevy?
    3 projects | /r/bevy | 31 May 2023
    Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain πŸ˜…). Have fun!
  • GDScript is fine
    4 projects | /r/godot | 7 Apr 2023
    Bevy Godot-Rust
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    > Same for Godot.

    While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.

    The most relevant tracking issue for Rust is presumably:

    * <https://github.com/godot-rust/gdnative/issues/824>

    Which links to:

    * <https://github.com/godot-rust/gdextension>

    [0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...

  • OK so whose gonna tell them
    5 projects | /r/rustjerk | 12 Mar 2023
    ...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
  • Godot 4.0 is out
    3 projects | /r/linux | 1 Mar 2023
    I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
  • The langage for the next 40 years of engine dev
    5 projects | /r/gameenginedevs | 14 Feb 2023
    Curious why you think Rust would not work with a node-system like in Godot since there are already Rust-bindings for Godot. And while I can think of several reasons for not using Rust (I don't use it myself) I never thought the lack of inheritance would be an issue at all.
  • I want to make a game that’s compatible with Nintendo switch.
    2 projects | /r/rust_gamedev | 23 Jan 2023
    Also if you want to use this as an opportunity to learn Rust, take a look at godot-rust.
  • 100,000 subscriber celebration – Ask the Godot contributors anything!
    22 projects | /r/godot | 1 Nov 2022
    GDExtension is a platform, much like GDNative. It provides tools, but additional language bindings will still come from the community. For Godot Rust you can track the progress here: https://github.com/godot-rust/godot-rust/issues/824

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

What are some alternatives?

When comparing gdnative and Entitas you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

Godot - Godot Engine – Multi-platform 2D and 3D game engine

Svelto.ECS - Svelto ECS C# Entity Component System

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

macroquad - Cross-platform game engine in Rust.

wgpu - Cross-platform, safe, pure-rust graphics api.

veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.

Zenject - Dependency Injection Framework for Unity3D

rapier - 2D and 3D physics engines focused on performance.

Amethyst - Data-oriented and data-driven game engine written in Rust

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.