|5 days ago||about 1 month ago|
|Apache License 2.0||Apache License 2.0|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Incremental Builds for Haskell with Bazel
7 projects | news.ycombinator.com | 23 Jun 2022
Yeah the cross-compilation thing is definitely a rough spot. I have one project that's able to work around it via extensive hacks with macros, but at some point I'll need to do it "the right way."
Honestly if the docs had a canonical example of e.g. using unix_cc_toolchain_config (example: ) + Bootlin to compile for aarch64, it'd probably go a long way to making things understandable. Because say what you will about the old CROSSTOOL approach, at least there was a nice tutorial for it.
Cross-compiling to linux on MacOS with cgo
2 projects | reddit.com/r/bazel | 9 Apr 2021
I'm really not familiar with this issue or Go nor C++ overall, but if all you need is to set up a C++ toolchain, this should be quite simple and solve your issue.
9 projects | news.ycombinator.com | 27 Feb 2021
The trick is that to provide Bazel with a custom toolchain involves way more than just setting an environment variable, because Bazel wants to control installing and making available the compiler reliably (e.g., what if `emcc` is not present on the system where Bazel was invoked? Bazel solves that problem by fetching it and building it for that system)
There are projects that provide drop-in support for custom toolchains (e.g., we use this project in Sorbet to fetch and build a custom LLVM/Clang toolchain for every host we build on (rather than relying on the system toolchain). But I'm not aware of a project that has done that for Emscripten. Maybe it would be as easy as plucking out what we've done in our project into a project that others could depend on, but to quote a colleague:
> Setting up a cc toolchain in Bazel is a unique sort of pain.
What are some alternatives?
noclip.website - A digital museum of video game levels
WSL - Source code behind the Windows Subsystem for Linux documentation.
content - The content behind MDN Web Docs
llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. Note: the repository does not accept github pull requests at this moment. Please submit your patches at http://reviews.llvm.org.
rules_python - Bazel Python Rules
mir - A lightweight JIT compiler based on MIR (Medium Internal Representation) and C11 JIT compiler and interpreter based on MIR
bazel_rules_qt - Bazel rules for Qt5
Bazel - a fast, scalable, multi-language and extensible build system
nixpkgs - Nix Packages collection