gamescope
wine-ge-custom
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gamescope | wine-ge-custom | |
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56 | 483 | |
2,633 | 1,959 | |
5.3% | - | |
9.7 | 8.7 | |
2 days ago | 3 months ago | |
C++ | Shell | |
GNU General Public License v3.0 or later | - |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gamescope
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The Linux graphics stack in a nutshell, part 1
I think your information is quite outdated. The HWC overlay planes are heavily used, you can see this trivially just doing a 'dumpsys SurfaceFlinger' or grabbing a systrace/perfetto trace. When it falls back to GPU composition it's very obvious as there's a significant hit to latency and more GPU contention.
The overlay capabilities of the modern Snapdragons are also quite absurd. They support like upwards of a dozen overlays now and even have FP16 extended sRGB support. Some HWCs (like the one in the steam deck) even have per plane 3D LUTs for HDR tone mapping (ex https://github.com/ValveSoftware/gamescope/blob/master/src/d... )
The composition is bandwidth heavy of course, but for static scenes there's a cache after the HWC in the form of panel self refresh.
- Gamescope -- How do I get this to work on Endeavouros?
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Firefox Is Going to Try and Ship with Wayland Enabled by Default
One of the unfortunate things about Wayland is every compositor will have its own quality of implementation affecting things like latency.
With XOrg, especially in the pre-compositing days, you could choose whatever WM you want and it wouldn't have any impact on the rendering performance of X clients. Once the Composite extension was added and everyone started running composited X desktops, that started to change, and the increased latency already started appearing - in an arguably worse architecture than Wayland because there were often three processes involved with lots of IPC per draw: X-Client->X-Server->X-Compositor->X-Server->CRTC. At least in Wayland it's more like Wayland-Client->Wayland-Compositor->CRTC.
If you're unhappy with the rendering latency of your Wayland sessions, it may be worth trying alternative compositors... they likely vary significantly. The Valve/Steam folks have made a minimal one specifically optimized for games/low-latency [0]. I doubt the SteamDeck would be seeing as much success as it is if Wayland were so problematic in this department.
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BG3 splitscreen on two monitors?
Use gamescope.
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Help needed to confirm two 3.5 bugs
While streaming from the Deck to another device (phone with Steam Link app or another PC running steam), taking a screenshot on the Deck (hold the steam or ... button, and press R1) crashes the session (https://github.com/ValveSoftware/gamescope/issues/961). This one also impacts Decky Recorder. If you're recording the screen or have replay mode on and take a screenshot, you'll have a crash.
- I haven't seen much posted about it here, so I wanted to point out Valve's gamescope micro-compositor (Linux Gaming)
- Gamescope adds support for Reshade effects
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Force V-Sync or limit fps in proton games
Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
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FYI on video corruption in cmd and terminal windows
Hey folks. I've got a 11900H motherboard and use the iGPU and stock Intel graphics drivers that I keep current. Even at baseline (so without overclocking of any kind, with good Corsair memory sticks configured without XMP and regardless of voltage), I would be able to use Windows 11 and the CMD or Terminal programs without issue but after some time they would be corrupt and unreadable. The fix was in Terminal, go into Settings, then Render, and turn on Software Rendering. I hope this helps someone else. FYI the corruption was very much like other Intel UHD graphics samples reported in this link: https://github.com/ValveSoftware/gamescope/issues/356
wine-ge-custom
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Battle.net - can't log in
The only working fix for this at the moment is using GE-Wine 25 via Lutris.
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Can Wine-GE play the ARR opening movie?
I have FF14 working with WINE-GE 8-21 on Arch Linux. The only issue seems to be with video playback from ARR. The openings for Heavensward thru Endwalker all play OK.
- Wine-GE-Proton8-17 Released
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League of Legends freezing and crashing after every game.
I am using Lutris-GE-lol-p8-12, Arch Linux, Wayland, and a AMD CPU and GPU (Mesa).
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FSR is back with the latest GE Wine/Proton release: https://github.com/GloriousEggroll/proton-ge-custom/releases
This is big, at least for some of us. I honestly stopped at the last FSR enabled GE, which was around GE-Proton7-55, and planned to stay there for as long as possible. Don't know who Ph42oN is, but deserves tons of respect for make it again possible. Yes, gamescope was/is another way, but I very much prefer this one. https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton8-7 https://github.com/GloriousEggroll/wine-ge-custom/releases/tag/GE-Proton8-11
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Did someone manage to run Google Chrome through Wine recently?
I installed Chrome using latest Wine-GE, but DRM is an issue now.
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Problems with installing overwatch 2
Install lutris-GE-Proton8-8 and then just switch to 8-10 after installation. https://github.com/gloriouseggroll/wine-ge-custom/releases (extract it to ~/.local/share/lutris/runners/wine)
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Help with running CoD Black Ops
Use last lutris-wine or latest Wine GE
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Has anybody managed to get the 2006 abandonware game "You Are Empty" working on Linux through Wine?
I would try GloriousEgroll, I use their version of proton to help with a lot of games, I linked you to their WINE version.
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Video Format games
There's one specifcally for Wine, too: https://github.com/GloriousEggroll/wine-ge-custom
What are some alternatives?
gamescope-session - ChimeraOS session on Gamescope - Own personal repository, issues and forks should be made on ChimeraOS/gamescope-session
wine - Wine with a bit of extra spice
gamemode - Optimise Linux system performance on demand
lutris - Lutris desktop client
holoiso - SteamOS 3 (Holo) archiso configuration
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
wine-lol - Patched wine-staging with fix needed to run League Of Legends
sway - i3-compatible Wayland compositor
wine-staging - Staging repository for Wine; mirror of https://gitlab.winehq.org/wine/wine-staging - Bugtracker and Patches: https://bugs.winehq.org/
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.
wine-tkg-git - The wine-tkg build systems, to create custom Wine and Proton builds