gamescope VS dxvk

Compare gamescope vs dxvk and see what are their differences.

gamescope

SteamOS session compositing window manager (by ValveSoftware)

dxvk

Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine (by doitsujin)
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gamescope dxvk
56 765
2,616 11,843
4.7% -
9.7 9.4
6 days ago 2 days ago
C++ C++
GNU General Public License v3.0 or later zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gamescope

Posts with mentions or reviews of gamescope. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-19.
  • The Linux graphics stack in a nutshell, part 1
    3 projects | news.ycombinator.com | 19 Dec 2023
    I think your information is quite outdated. The HWC overlay planes are heavily used, you can see this trivially just doing a 'dumpsys SurfaceFlinger' or grabbing a systrace/perfetto trace. When it falls back to GPU composition it's very obvious as there's a significant hit to latency and more GPU contention.

    The overlay capabilities of the modern Snapdragons are also quite absurd. They support like upwards of a dozen overlays now and even have FP16 extended sRGB support. Some HWCs (like the one in the steam deck) even have per plane 3D LUTs for HDR tone mapping (ex https://github.com/ValveSoftware/gamescope/blob/master/src/d... )

    The composition is bandwidth heavy of course, but for static scenes there's a cache after the HWC in the form of panel self refresh.

  • Firefox Is Going to Try and Ship with Wayland Enabled by Default
    3 projects | news.ycombinator.com | 15 Nov 2023
    One of the unfortunate things about Wayland is every compositor will have its own quality of implementation affecting things like latency.

    With XOrg, especially in the pre-compositing days, you could choose whatever WM you want and it wouldn't have any impact on the rendering performance of X clients. Once the Composite extension was added and everyone started running composited X desktops, that started to change, and the increased latency already started appearing - in an arguably worse architecture than Wayland because there were often three processes involved with lots of IPC per draw: X-Client->X-Server->X-Compositor->X-Server->CRTC. At least in Wayland it's more like Wayland-Client->Wayland-Compositor->CRTC.

    If you're unhappy with the rendering latency of your Wayland sessions, it may be worth trying alternative compositors... they likely vary significantly. The Valve/Steam folks have made a minimal one specifically optimized for games/low-latency [0]. I doubt the SteamDeck would be seeing as much success as it is if Wayland were so problematic in this department.

    [0]: https://github.com/ValveSoftware/gamescope

  • Help needed to confirm two 3.5 bugs
    2 projects | /r/SteamDeck | 24 Sep 2023
    While streaming from the Deck to another device (phone with Steam Link app or another PC running steam), taking a screenshot on the Deck (hold the steam or ... button, and press R1) crashes the session (https://github.com/ValveSoftware/gamescope/issues/961). This one also impacts Decky Recorder. If you're recording the screen or have replay mode on and take a screenshot, you'll have a crash.
  • Force V-Sync or limit fps in proton games
    4 projects | /r/linux_gaming | 5 Sep 2023
    Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
  • Why is it taking so long Valve, hurry up and put 3.5 on preview pretty please, I am dying waiting grrrrr
    2 projects | /r/SteamDeck | 8 Jul 2023
  • More Than 75% of Steam Games Tested Are Playable or Verified on the Steam Deck
    4 projects | news.ycombinator.com | 4 Jul 2023
    I have an Intel GPU (HD Graphics 520) and gamescope doesn't work for me under arch Linux :( https://github.com/ValveSoftware/gamescope/issues/356
  • Gamescope not working in Ubunte
    2 projects | /r/linux_gaming | 10 Jun 2023
    Hopefully someone more experienced in troubleshooting than me can chime in to help, since I don't wish to leave you on a "Works on my machine™" but I really don't know how to help since I don't use Ubuntu. In the meantime, try opening an issue on gamescope's issue tracker.
    2 projects | /r/linux_gaming | 10 Jun 2023
    Take a second look at the github page; there is information on how to set the right resolution with Steam launch arguments. A quick cursory glance at the documentation gives me the impression that support for Nvidia GPU's is limited. I wouldn't bother with it if you consider yourself a Linux noob, the small performance up lift in not going to out way the frustration to make it work properly.
  • Help Request: Low Framerate in Cyberpunk 2077 on RX 7900 XT
    3 projects | /r/linux_gaming | 7 Jun 2023
    I'm unfamiliar with gamescope, never heard of it before. I found their github... I'm guessing "command" needs to be a compatibility layer like proton or wine calling the game's executable, huh?
  • Bookworm and games
    2 projects | /r/debian | 26 May 2023
    In a nutshell, the video stack is held back because of compositor ; YMMV, but, if you'd like to try one designed primarly for games, use gamescope, the one made for the Steam Deck: https://github.com/ValveSoftware/gamescope

dxvk

Posts with mentions or reviews of dxvk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-07.
  • "LibreOffice is better at reading old Word files than Word"
    5 projects | news.ycombinator.com | 7 Jan 2024
  • Game crashes within 10 seconds of launching unless I reinstall from scratch
    2 projects | /r/satisfactory | 9 Dec 2023
    From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub​​, Steam Community​​, and the DXVK GitHub page​​.
  • almost 120 fps smooth camera movement
    2 projects | /r/thesims3 | 7 Dec 2023
    Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
  • Full graphic/performance and game fix for The Evil Within 1
    2 projects | /r/theevilwithin | 2 Aug 2023
  • Question
    2 projects | /r/GTAIV | 8 Jul 2023
  • Meta releases open source Intermediate Graphics Library which runs on top of Vulkan, Open GL, or Metal on multiple operating systems
    3 projects | /r/hardware | 7 Jul 2023
    Vulkan is an alternative to DX which isn't MS-proprietary. I wouldn't be surprised if there was a Vulkan implementation for windows which uses DX under the hood, just as dxvk is a DX implementation that uses Vulkan under the hood.
  • GE-Proton8-4 Released
    2 projects | /r/linux_gaming | 5 Jun 2023
  • Why is the remake running so bad despite having better than the recommended components?
    2 projects | /r/systemshock | 5 Jun 2023
  • Lutris error when install games
    4 projects | /r/linux_gaming | 27 May 2023
    I solved. I install all libraries manually. https://github.com/jp7677/dxvk-nvapi/releases/tag/v0.6 https://github.com/lutris/d3d_extras/releases/tag/v2 https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.9 https://github.com/doitsujin/dxvk/releases/tag/v2.2
  • [Lutris] Farcry 6 stuck on black screen when using Gamescope?
    3 projects | /r/linux_gaming | 26 May 2023

What are some alternatives?

When comparing gamescope and dxvk you can also consider the following projects:

dxvk-async

vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]

d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2

GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]

proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components

d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]

Reshade-Unlocked - A generic post-processing injector for games and video software.

Ultimate-ASI-Loader - ASI Loader is the tool that loads custom libraries with the file extension .asi into any game process.

HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.

gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]

vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.

NFSU-XtendedInput - NFS Underground & Underground 2 - XInput Plugin