gamescope
Magpie
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gamescope | Magpie | |
---|---|---|
56 | 153 | |
2,587 | 6,971 | |
6.8% | - | |
9.7 | 8.9 | |
1 day ago | 5 days ago | |
C++ | HLSL | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gamescope
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The Linux graphics stack in a nutshell, part 1
I think your information is quite outdated. The HWC overlay planes are heavily used, you can see this trivially just doing a 'dumpsys SurfaceFlinger' or grabbing a systrace/perfetto trace. When it falls back to GPU composition it's very obvious as there's a significant hit to latency and more GPU contention.
The overlay capabilities of the modern Snapdragons are also quite absurd. They support like upwards of a dozen overlays now and even have FP16 extended sRGB support. Some HWCs (like the one in the steam deck) even have per plane 3D LUTs for HDR tone mapping (ex https://github.com/ValveSoftware/gamescope/blob/master/src/d... )
The composition is bandwidth heavy of course, but for static scenes there's a cache after the HWC in the form of panel self refresh.
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Firefox Is Going to Try and Ship with Wayland Enabled by Default
One of the unfortunate things about Wayland is every compositor will have its own quality of implementation affecting things like latency.
With XOrg, especially in the pre-compositing days, you could choose whatever WM you want and it wouldn't have any impact on the rendering performance of X clients. Once the Composite extension was added and everyone started running composited X desktops, that started to change, and the increased latency already started appearing - in an arguably worse architecture than Wayland because there were often three processes involved with lots of IPC per draw: X-Client->X-Server->X-Compositor->X-Server->CRTC. At least in Wayland it's more like Wayland-Client->Wayland-Compositor->CRTC.
If you're unhappy with the rendering latency of your Wayland sessions, it may be worth trying alternative compositors... they likely vary significantly. The Valve/Steam folks have made a minimal one specifically optimized for games/low-latency [0]. I doubt the SteamDeck would be seeing as much success as it is if Wayland were so problematic in this department.
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Help needed to confirm two 3.5 bugs
While streaming from the Deck to another device (phone with Steam Link app or another PC running steam), taking a screenshot on the Deck (hold the steam or ... button, and press R1) crashes the session (https://github.com/ValveSoftware/gamescope/issues/961). This one also impacts Decky Recorder. If you're recording the screen or have replay mode on and take a screenshot, you'll have a crash.
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Force V-Sync or limit fps in proton games
Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
- Why is it taking so long Valve, hurry up and put 3.5 on preview pretty please, I am dying waiting grrrrr
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More Than 75% of Steam Games Tested Are Playable or Verified on the Steam Deck
I have an Intel GPU (HD Graphics 520) and gamescope doesn't work for me under arch Linux :( https://github.com/ValveSoftware/gamescope/issues/356
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Gamescope not working in Ubunte
Hopefully someone more experienced in troubleshooting than me can chime in to help, since I don't wish to leave you on a "Works on my machine™" but I really don't know how to help since I don't use Ubuntu. In the meantime, try opening an issue on gamescope's issue tracker.
Take a second look at the github page; there is information on how to set the right resolution with Steam launch arguments. A quick cursory glance at the documentation gives me the impression that support for Nvidia GPU's is limited. I wouldn't bother with it if you consider yourself a Linux noob, the small performance up lift in not going to out way the frustration to make it work properly.
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Help Request: Low Framerate in Cyberpunk 2077 on RX 7900 XT
I'm unfamiliar with gamescope, never heard of it before. I found their github... I'm guessing "command" needs to be a compatibility layer like proton or wine calling the game's executable, huh?
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Bookworm and games
In a nutshell, the video stack is held back because of compositor ; YMMV, but, if you'd like to try one designed primarly for games, use gamescope, the one made for the Steam Deck: https://github.com/ValveSoftware/gamescope
Magpie
- Legion Go Update 12.08.23
- Older VN's don't fullscreen correctly on my tv.
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Live Upscale Videos On PC/Steam Deck
Configure VLC to play the video in an extra window with the same resolution as the video source and upscale the window to fit the screen. On Windows 10 the FSR upscaling can be achieved with Magpie. On the Steam Deck the system built-in FSR/CAS combination is used.
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New NVIDIA Driver with RTX Video Super Resolution is Now Available!
https://github.com/Blinue/Magpie for upscaling
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H2O √ after and another Complete story Edition Full Screen
have you tried magpie? https://github.com/Blinue/Magpie/
Magpie (props to u/Healthy-Nebula364 for reminding me that it exists) Just download it, select Anime4K and you are kinda good to go. According to this guide denoise (default one) isn't good and the best option is to use Anime4K_Upscale_GAN_x2_S. You don't need custom build of Magpie just update settings according to this.
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Sims 2 4K UI
If you're willing to upscale from a lower resolution, the UI would appear bigger that way. You could use a resolution like 900p or 1080p and then use a tool to add higher quality scaling: Magpie is a good one that comes with FSR and some other scaler options as well.
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Is there something like Magpie or Lossless Scaling for Linux?
https://github.com/Blinue/Magpie https://store.steampowered.com/app/993090/Lossless_Scaling/
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Android subsystem apps
As for fullscreen, I just use Borderless Gaming and it works perfectly. Magpie should also work too.
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Anyone know how to run GTI Club in full screen?
Or Magpie, https://github.com/Blinue/Magpie/releases which in addition to making it fullscreen, uses scaling algorithms to make it look better
What are some alternatives?
openvr_fsr - Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games
Magpie - English Translation of Magpie
FidelityFX-FSR - FidelityFX Super Resolution
waifu2x - Image Super-Resolution for Anime-Style Art
Proton - Compatibility tool for Steam Play based on Wine and additional components
ShaderGlass - Overlay for running GPU shaders on top of Windows desktop
gamescope-session - ChimeraOS session on Gamescope - Own personal repository, issues and forks should be made on ChimeraOS/gamescope-session
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
gta5_fsr - This mod replaces original Grand Theft Auto V upscaler with FidelityFx Super Resolution 1.0
FSRCNN-TensorFlow - An implementation of the Fast Super-Resolution Convolutional Neural Network in TensorFlow
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
gamemode - Optimise Linux system performance on demand