gamescope
GameHub
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gamescope | GameHub | |
---|---|---|
56 | 49 | |
2,633 | 2,167 | |
5.3% | - | |
9.7 | 0.0 | |
7 days ago | 14 days ago | |
C++ | Vala | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gamescope
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The Linux graphics stack in a nutshell, part 1
I think your information is quite outdated. The HWC overlay planes are heavily used, you can see this trivially just doing a 'dumpsys SurfaceFlinger' or grabbing a systrace/perfetto trace. When it falls back to GPU composition it's very obvious as there's a significant hit to latency and more GPU contention.
The overlay capabilities of the modern Snapdragons are also quite absurd. They support like upwards of a dozen overlays now and even have FP16 extended sRGB support. Some HWCs (like the one in the steam deck) even have per plane 3D LUTs for HDR tone mapping (ex https://github.com/ValveSoftware/gamescope/blob/master/src/d... )
The composition is bandwidth heavy of course, but for static scenes there's a cache after the HWC in the form of panel self refresh.
- Gamescope -- How do I get this to work on Endeavouros?
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Firefox Is Going to Try and Ship with Wayland Enabled by Default
One of the unfortunate things about Wayland is every compositor will have its own quality of implementation affecting things like latency.
With XOrg, especially in the pre-compositing days, you could choose whatever WM you want and it wouldn't have any impact on the rendering performance of X clients. Once the Composite extension was added and everyone started running composited X desktops, that started to change, and the increased latency already started appearing - in an arguably worse architecture than Wayland because there were often three processes involved with lots of IPC per draw: X-Client->X-Server->X-Compositor->X-Server->CRTC. At least in Wayland it's more like Wayland-Client->Wayland-Compositor->CRTC.
If you're unhappy with the rendering latency of your Wayland sessions, it may be worth trying alternative compositors... they likely vary significantly. The Valve/Steam folks have made a minimal one specifically optimized for games/low-latency [0]. I doubt the SteamDeck would be seeing as much success as it is if Wayland were so problematic in this department.
[0]: https://github.com/ValveSoftware/gamescope
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BG3 splitscreen on two monitors?
Use gamescope.
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Help needed to confirm two 3.5 bugs
While streaming from the Deck to another device (phone with Steam Link app or another PC running steam), taking a screenshot on the Deck (hold the steam or ... button, and press R1) crashes the session (https://github.com/ValveSoftware/gamescope/issues/961). This one also impacts Decky Recorder. If you're recording the screen or have replay mode on and take a screenshot, you'll have a crash.
- I haven't seen much posted about it here, so I wanted to point out Valve's gamescope micro-compositor (Linux Gaming)
- Gamescope adds support for Reshade effects
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Force V-Sync or limit fps in proton games
Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
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FYI on video corruption in cmd and terminal windows
Hey folks. I've got a 11900H motherboard and use the iGPU and stock Intel graphics drivers that I keep current. Even at baseline (so without overclocking of any kind, with good Corsair memory sticks configured without XMP and regardless of voltage), I would be able to use Windows 11 and the CMD or Terminal programs without issue but after some time they would be corrupt and unreadable. The fix was in Terminal, go into Settings, then Render, and turn on Software Rendering. I hope this helps someone else. FYI the corruption was very much like other Intel UHD graphics samples reported in this link: https://github.com/ValveSoftware/gamescope/issues/356
GameHub
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Looking for an alternative game library manager similar to GOG Galaxy
I like https://github.com/tkashkin/GameHub. However, it has some caveats.
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Anyone using a launcher?
Right now there's Steam, Heroic (Epic, Gog), Itch, Gamejolt, Humble, etc. Nothing really integrates all of them except GameHub and it's inactive and doesn't have EGS support.
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Is the Gamehub official site legitimate?
The Github directs users to https://tkashkin.tk , which redirects to a very sketchy site/sites.
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Any Third-Party steam clients?
Some that I have found: - GameHub (Neat project, but does not support the usage of proton or wine for steam games - PlayNite (Only supports Windows at the moment, Linux support will come some time in the future) - steam-tui (A little too bare-bones for my taste)
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What frontend do you use ?
Attract mode and GameHub also support adding other games besides emulated ones.
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App ideas for GNOME (GTK4) Vala?
Idk if this is up your alley, but gamehub is a program I use daily and from what github reports, it's 95% vala.
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New user here; in my opinion, Linux gaming is already nearly identical to gaming on Windows
Bonus: Since you mentioned GOG and some ROMs, check out Gamehub, it's a game launcher (like Lutris) that combines gog, itch, humble, steam and emulators. Looks really nice and its pretty easy to use. Specifically for GOG it has a way to automatically download and install the games on your account.
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Local Game Launcher
GitHub: https://github.com/tkashkin/GameHub
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how can I sync my GOG Galaxy cloud game or download my save files? (Blasphemous, Gamehub)
There is the GameHub issue related to this: https://github.com/tkashkin/GameHub/issues/630 documentation linked there is made by us - the Heroic team.
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GOG finally remove the false "in progress" note about GOG Galaxy for Linux
I use GameHub for managing Gog games, it even has joypad support.
What are some alternatives?
gamescope-session - ChimeraOS session on Gamescope - Own personal repository, issues and forks should be made on ChimeraOS/gamescope-session
lutris - Lutris desktop client
gamemode - Optimise Linux system performance on demand
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
holoiso - SteamOS 3 (Holo) archiso configuration
pegasus-frontend - A cross platform, customizable graphical frontend for launching emulators and managing your game collection.
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
Playnite - Video game library manager with support for wide range of 3rd party libraries and game emulation support, providing one unified interface for your games.
sway - i3-compatible Wayland compositor
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components