gamescope
AreWeAntiCheatYet
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gamescope | AreWeAntiCheatYet | |
---|---|---|
56 | 382 | |
2,633 | 358 | |
5.3% | 3.6% | |
9.7 | 9.6 | |
7 days ago | 7 days ago | |
C++ | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gamescope
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The Linux graphics stack in a nutshell, part 1
I think your information is quite outdated. The HWC overlay planes are heavily used, you can see this trivially just doing a 'dumpsys SurfaceFlinger' or grabbing a systrace/perfetto trace. When it falls back to GPU composition it's very obvious as there's a significant hit to latency and more GPU contention.
The overlay capabilities of the modern Snapdragons are also quite absurd. They support like upwards of a dozen overlays now and even have FP16 extended sRGB support. Some HWCs (like the one in the steam deck) even have per plane 3D LUTs for HDR tone mapping (ex https://github.com/ValveSoftware/gamescope/blob/master/src/d... )
The composition is bandwidth heavy of course, but for static scenes there's a cache after the HWC in the form of panel self refresh.
- Gamescope -- How do I get this to work on Endeavouros?
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Firefox Is Going to Try and Ship with Wayland Enabled by Default
One of the unfortunate things about Wayland is every compositor will have its own quality of implementation affecting things like latency.
With XOrg, especially in the pre-compositing days, you could choose whatever WM you want and it wouldn't have any impact on the rendering performance of X clients. Once the Composite extension was added and everyone started running composited X desktops, that started to change, and the increased latency already started appearing - in an arguably worse architecture than Wayland because there were often three processes involved with lots of IPC per draw: X-Client->X-Server->X-Compositor->X-Server->CRTC. At least in Wayland it's more like Wayland-Client->Wayland-Compositor->CRTC.
If you're unhappy with the rendering latency of your Wayland sessions, it may be worth trying alternative compositors... they likely vary significantly. The Valve/Steam folks have made a minimal one specifically optimized for games/low-latency [0]. I doubt the SteamDeck would be seeing as much success as it is if Wayland were so problematic in this department.
[0]: https://github.com/ValveSoftware/gamescope
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BG3 splitscreen on two monitors?
Use gamescope.
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Help needed to confirm two 3.5 bugs
While streaming from the Deck to another device (phone with Steam Link app or another PC running steam), taking a screenshot on the Deck (hold the steam or ... button, and press R1) crashes the session (https://github.com/ValveSoftware/gamescope/issues/961). This one also impacts Decky Recorder. If you're recording the screen or have replay mode on and take a screenshot, you'll have a crash.
- I haven't seen much posted about it here, so I wanted to point out Valve's gamescope micro-compositor (Linux Gaming)
- Gamescope adds support for Reshade effects
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Force V-Sync or limit fps in proton games
Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
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FYI on video corruption in cmd and terminal windows
Hey folks. I've got a 11900H motherboard and use the iGPU and stock Intel graphics drivers that I keep current. Even at baseline (so without overclocking of any kind, with good Corsair memory sticks configured without XMP and regardless of voltage), I would be able to use Windows 11 and the CMD or Terminal programs without issue but after some time they would be corrupt and unreadable. The fix was in Terminal, go into Settings, then Render, and turn on Software Rendering. I hope this helps someone else. FYI the corruption was very much like other Intel UHD graphics samples reported in this link: https://github.com/ValveSoftware/gamescope/issues/356
AreWeAntiCheatYet
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Microsoft Edge ignores user wishes, slurps tabs from Chrome without permission
I only really play single player, but I have run into this too. This is a great resource to keep track of progress - https://areweanticheatyet.com/
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Bazzite – a Steam0S-like OCI image for desktop, living room, and handheld PCs
It varies by game. https://areweanticheatyet.com/ is an interesting resource for that because they also track announcements by developers about whether or not linux support is eventually planned.
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How good is the experience of playing games with Wine or Proton compatibility layers?
AFAIK the games that don't work are more modern, competetive games that use Anticheat. https://areweanticheatyet.com/ is a good resource to see the status of your game.
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OLED Dreams
It is game by game basis. Use this guide to see if the game you play is supported or not.
- So you're removing the possible access to play my old games I bought?
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Making the switch - what are the gaps?
The only caveat to that is online games with anti-cheat. EAC and BattlEye both support Linux but requires studios to tick a box, many of which refuse. Any kernel-layer AC that doesn't have a userspace component will not run on Linux. Can see a list of games and their AC support here.
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Wine 9.0 RC1 – Run Windows Applications on Linux, BSD, Solaris and macOS
> except Multiplayer online games
That's no longer the case. I'd say about now, there are more multiplayer games that you can play, as opposed to ones you can't play.
See: https://areweanticheatyet.com/ as reference, but it's not very up-to-date, so https://www.protondb.com/ would probably be a better reference.
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Thinking about switching, what am I giving up?
Only listed the 'bigger' ones, but you have a rather full list here if you want to check your favorite games: arwianticheatyet.com
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Switched from Win10 to Mint Linux | I need Software help!
Source: AreWeAntiCheatYet
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Are there any major sacrifices you make to play on Linux over Windows?
Nope, just works. There are some games that use invasive kernel-level anticheat that wont work as Linux sensibly blocks anything that shouldn't be messing with the kernel, but I'm not personally interested in those games anyway. EAC and Battleye both support Linux, but requires devs to tick a box, which there's several that can't be bothered.
What are some alternatives?
gamescope-session - ChimeraOS session on Gamescope - Own personal repository, issues and forks should be made on ChimeraOS/gamescope-session
ExplorerPatcher - This project aims to enhance the working environment on Windows
gamemode - Optimise Linux system performance on demand
lutris - Lutris desktop client
holoiso - SteamOS 3 (Holo) archiso configuration
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
vlmcsd - KMS Emulator in C (currently runs on Linux including Android, FreeBSD, Solaris, Minix, Mac OS, iOS, Windows with or without Cygwin)
sway - i3-compatible Wayland compositor
atelier-sync-fix - Workaround for low GPU utilization in recent Atelier games
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.
PolyMC - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once (Fork of MultiMC)