game-programmer
scratch-www
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game-programmer | scratch-www | |
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34 | 803 | |
17,178 | 1,559 | |
- | 0.8% | |
0.0 | 9.9 | |
23 days ago | about 3 hours ago | |
Python | JavaScript | |
- | BSD 3-clause "New" or "Revised" License |
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game-programmer
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Resources to build a game engine from scratch?
I like this resource, it lists different starting spots based on skill level as well as different tracks (engine programming, AI, multiplayer, etc). https://github.com/miloyip/game-programmer
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My 14 year old son wants to learn how to code
This site gives an entire study path from kids to adults to learn game programming: https://github.com/miloyip/game-programmer
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Looking for career advice and what types of projects should I attempt?
https://github.com/miloyip/game-programmer This has everything. Start reading if you want industry level knowledge. Courses wont get you to that level. Also while reading you can implement all of this!
- What's next?
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Where to start with online multiplayer?
https://github.com/miloyip/game-programmer Go to the last section
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Any good starter guides for learning C or C++ game development
A Study Path for Game Programmer
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I've spent 5 years curating a gamedev resource mega-list, and now I've released it for free!
This collection was shared a lot in the past, still a good list of game programming related books: https://github.com/miloyip/game-programmer (my favorites here are the Game Programming Gems and AI Game Programming Wisdom that I collected in the past).
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It is possible the get into the game industry without any graduation or things like that?
I'm more into programming... At the moment I only have experience in web dev (html, css, js, react etc).. I'm starting to read some books from this guide https://github.com/miloyip/game-programmer Also I watched some guide on YouTube on how to use UE5 and unity... Maybe in 1-2 year a can define myself as a (junior) game dev.. For the moment I'm just scratching the surface.. I made this post to understand if this effort will be repaid somehow...
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Intermediate Books For Game Programming
Check out this study path: https://github.com/miloyip/game-programmer
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Are there any resources that go through a published game's code and explain it's architecture in both, high and low level?
There are not that many, I learned a bit from books like Game Coding Complete and Game Engine Architecture. There are obviously others that are not that high level, they get more into real-time topics like rendering, AI behaviour/navigation, etc. (Books that appear in that list for example: https://github.com/miloyip/game-programmer)
scratch-www
- Scratch is the largest free coding community for kids
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Screen-free coding for children: the xylophone maze
and https://codecombat.com, which has been around for a while now.
I think this paradigm (navigating a character using "move" function invocations) is good but kind of exhausts its usefulness after a while. I question whether my daughter learns coding this way or just is playing a turn based top down platformer. The most code like thing is when you use 'loops' to have characters repeat sequences of moves. I think when kids grok these things these apps become just types of glofiried education flavoured video games. There are a lot of things in kodable for instance that I feel are just basic web games with coding terms slapped on it.
https://scratch.mit.edu/ is more like 'programming' imo, even at the level of the objective -- having a blank canvas to create something. It seems a little advanced for my kids right now though.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
+1 Scratch! My son started with it, then expanded into Roblox/Lua.
Children can download other people's games and experiment there. Scratch also has pre-made art, sounds, music.
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Ask HN: Platform for kids to learn how to code
Scratch.mit.edu is a highly-recommended place to start [1] https://scratch.mit.edu/
> Scratch is the world’s largest coding community for children and a coding language with a simple visual interface that allows young people to create digital stories, games, and animations. Scratch is designed, developed, and moderated by the Scratch Foundation, a nonprofit organization. [2]
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Eligiendo un computador para desarrollo
https://scratch.mit.edu/ (Scratch version 2)
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i swear to god if i keep seeing projects abt these 4 franchises every single day i'm gonna break someone's kneecaps
Someone who uses scratch.mit.edu (like me)
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How to learn coding without a degree
Now that I think of it, I did start game development on scratch before going right into java (because of minecraft).
- Copii si programarea
- Teen school project
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Ask HN: Best tools for 4/5 year old to learn programming?
I'm looking for the best systems to help a 4/5 year old get the basics of programming. My daughter has shown interest in what I do, and loves puzzles and building things. Looking for something visual and fun that can start her down the path of logic and creating with computers.
I have a passing familiarity with Scratch [1], which I'm now looking into more, but am hoping others can share their knowledge and experience in this area.
[1] https://scratch.mit.edu/
What are some alternatives?
vulkan-guide - Introductory guide to vulkan.
Node RED - Low-code programming for event-driven applications
flecs - A fast entity component system (ECS) for C & C++
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
retro-book-gardens - The raycasting engine from the book "Gardens of Imagination"
blockly - The web-based visual programming editor.
game-developer-roadmap - Roadmap to becoming a game developer in 2022
Godot - Godot Engine – Multi-platform 2D and 3D game engine
SFML - Simple and Fast Multimedia Library
processing - Source code for the Processing Core and Development Environment (PDE)
The-Gamedev-Resource-Mega-List - A curated collection of game development resources [Moved to: https://github.com/notpresident35/learn-awesome-gamedev]
stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.