g3n
Azul3D
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g3n | Azul3D | |
---|---|---|
6 | 2 | |
2,628 | 598 | |
1.2% | 0.2% | |
4.8 | 0.0 | |
4 months ago | over 2 years ago | |
Go | C | |
BSD 2-clause "Simplified" License | GNU General Public License v3.0 or later |
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g3n
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Making Games in Go for Absolute Beginners
I've been working on a game over the past year in Go using https://github.com/g3n/engine. I picked Go because I like the language and wanted to learn it. I picked g3n-engine because I wanted to work in 3d after making a few 2d games in the past.
Making games is so much more challenging and rewarding than almost all of the work I've done for pay. There's always so much more to learn that doesn't feel like just relearning how to do the same thing except with a different framework of the week.
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What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
as well as possibly (G3N) https://github.com/g3n/engine
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3d with Ebitengine?
and https://github.com/g3n/engine
- Can Go be used for game development?
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Is there a 3D game library or engine made in Go that's usable and not restrictively licensed?
https://github.com/g3n/engine is BSD 2-clause.
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How should I approach plotting (2d and 3d) in Golang project?
Or... You might consider writing directly to a frame buffer and rendering the graphics directly, currently Go doesn't have anything like matplotlib, but there are options like 3d game engines: http://g3n.rocks/ https://azul3d.org/
Azul3D
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I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
Interesting work Nikki, I've definitely considered going down this path once or twice with Azul3D in years past, cool to see you've gone much further with it than I ever did.
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Mach Engine: The future of graphics (with Zig)
Having a nice API to programmatically work with audio, though, I think is also super important. One thing I did right with a (now-defunct) engine I worked on a long time ago, Azul3D, was put together an truly nice audio library for working with samples in various formats akin to Go's image standard library (if you've ever used that, you'll know why having a common interface to manipulation is super nice.)
What are some alternatives?
Ebiten - Ebitengine - A dead simple 2D game engine for Go
go-collada - Go package for working with the Collada file format.
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
Pixel - A hand-crafted 2D game library in Go
engo - Engo is an open-source 2D game engine written in Go.
go3d - A performance oriented 2D/3D math package for Go
GarageEngine - Game engine written in Go (golang).
go-sdl2 - SDL2 binding for Go
Oak - A pure Go game engine
Leaf - A game server framework in Go (golang)