g3n
Ikemen-GO
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g3n | Ikemen-GO | |
---|---|---|
6 | 8 | |
2,628 | 616 | |
1.2% | 6.0% | |
4.8 | 9.5 | |
4 months ago | 5 days ago | |
Go | Go | |
BSD 2-clause "Simplified" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
g3n
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Making Games in Go for Absolute Beginners
I've been working on a game over the past year in Go using https://github.com/g3n/engine. I picked Go because I like the language and wanted to learn it. I picked g3n-engine because I wanted to work in 3d after making a few 2d games in the past.
Making games is so much more challenging and rewarding than almost all of the work I've done for pay. There's always so much more to learn that doesn't feel like just relearning how to do the same thing except with a different framework of the week.
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What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
as well as possibly (G3N) https://github.com/g3n/engine
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3d with Ebitengine?
and https://github.com/g3n/engine
- Can Go be used for game development?
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Is there a 3D game library or engine made in Go that's usable and not restrictively licensed?
https://github.com/g3n/engine is BSD 2-clause.
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How should I approach plotting (2d and 3d) in Golang project?
Or... You might consider writing directly to a frame buffer and rendering the graphics directly, currently Go doesn't have anything like matplotlib, but there are options like 3d game engines: http://g3n.rocks/ https://azul3d.org/
Ikemen-GO
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Lessons from Open-Source Game Projects
Ikemen-GO - Remake of the IKEMEN (open-source fighting games engine that supports M.U.G.E.N resources). GO, GLFW, OpenGL
- how do i get ikemen go games working
- Exist any possibility to port M.U.G.E.N engines to Miyoo Mini?
- M.u.g.e.n. 2D Fighting Game Engine
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Godzilla and King Kong vs Gamera and Ultra-Man (Toho Co. and Warners Bros. vs Daiei Films and Tsuburaya Productions) Ikemen Go Battle
Download Links: Godzilla: https://mugenarchive.com/forums/downloads.php?do=file&id=166514-godzilla-vs-furikake King Kong: https://mugenarchive.com/forums/downloads.php?do=file&id=5649-king-kong-muu Gamera: https://mugenarchive.com/forums/downloads.php?do=file&id=16444-gamera-yuureisou Ultra-Man: https://mugenarchive.com/forums/downloads.php?do=file&id=166515-ultra-man-furikake New Planet Vegeta: https://mugenarchive.com/forums/downloads.php?do=file&id=78528-neo-planet-vegeta-1-1-avpboy6754-manuz Screen pack: https://www.youtube.com/watch?v=1z2Bmuj0K1E Ikemen Go: https://github.com/Windblade-GR01/Ikemen-GO/releases Enjoy the download links.
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Anyone want to try porting Ikemen?
Its a version of mugen and it would be great to have a mugen running that ISNT dosbox, dreamcast or the psp thing https://github.com/Windblade-GR01/Ikemen-GO its open source and im too dum to do it myself
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picade running mugen 1.1
yes i’ve gotten ikemen to compile on ras-pi which is silky smooth except for some opengl artifacts that are linux specific. i ticketed here: https://github.com/Windblade-GR01/Ikemen-GO/issues/303
What are some alternatives?
Ebiten - Ebitengine - A dead simple 2D game engine for Go
M.I.M.P - MIMP IS MUGEN PI
Azul3D - Azul3D - A 3D game engine written in Go!
ray_engine - A toy raycasting engine in Go + Ebiten
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
engo - Engo is an open-source 2D game engine written in Go.
Pixel - A hand-crafted 2D game library in Go
Ikemen-GO - A open source fighting game engine that supports MUGEN resources. [Moved to: https://github.com/ikemen-engine/Ikemen-GO]
go3d - A performance oriented 2D/3D math package for Go
OpenDiablo2 - An open source re-implementation of Diablo 2
go-sdl2 - SDL2 binding for Go