fyne
sciter
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fyne | sciter | |
---|---|---|
150 | 84 | |
22,946 | 2,562 | |
2.2% | 0.2% | |
9.6 | 0.0 | |
7 days ago | 11 months ago | |
Go | C++ | |
BSD 3-Clause License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fyne
- FastUI: Build Better UIs Faster
- Shoes makes building little graphical programs for Mac, Windows, Linux simple
- Ask HN: Cross-platform GUI apps in 2024
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Are there any open source projects that need contributors?
If you want to look at something a bit bigger I can also suggest looking at Fyne (the toolkit that I’m working on and using to build the app): https://github.com/fyne-io/fyne
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Why Golang instead of Rust to develop the Krater desktop app
Tauri is definitely a hot SEO keyword!
I had not heard of https://wails.io before for Golang GUIs, only https://fyne.io which renders its own controls.
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Understand how to use C libraries in Go, with CGO
And this is how https://github.com/go-gst/go-gst, https://github.com/go-gl/glfw, and even https://fyne.io/ are using system libraries to propose a lot of functionalities.
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Expo – open-source platform for making universal apps for Android, iOS, and web
If you fancy Go, there's Fyne. I don't work in the space so I cannot judge it.
- Confusión en el desarrollo de software
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Making cross-platform software using Linux that also runs on BSD
I can recommend using Fyne (https://github.com/fyne-io/fyne) as it is easy to learn, cross-platform and natively compiled. You would also then write you application using the Go language. It works on Linux, FreeBSD, OpenBSD, NetBSD, macOS and Windows on desktop as well as Android and iOS on mobile.
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Creating a TODO app in Fyne an Go
In this small tutorial I will explain something that usually is the exercise that allow you to understand how to use a UI framework (at least in the web world), and we will end up step by step in building a TODO app in Go using the Fyne UI Framework.
sciter
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Show HN: Dropflow, a CSS layout engine for node or <canvas>
> wondering if css and svg could be used as abstraction over graphics and UI libraries
There's another project called Sciter that uses CSS to target native graphics libraries: https://sciter.com
> I wonder how hard it was to implement css. I've heard it can be pretty complex.
It was hard, but the biggest barrier is the obscurity of the knowledge.
Text layout is the hardest, because working with glyphs and iterating them in reverse for RTL is brain-breaking. And line wrapping gets really complicated. It's also the most obscure because nobody has written down everything you need to know in one place. After I finished block layout early on, I had to stop for a couple of years (only working a few hours a week though) and learn all of the ins, outs, dos, and don'ts around shaping and itemizing text. A lot of that I learned by reading Pango's [1] source code, and a lot I pieced together from Google searches.
But other than that, the W3C specifications cover almost everything. The CSS2 standard [2] is one of the most beautiful things I've ever read. It's internally consistent, concise, and obviously the result of years of deliberation, trial and error. (CSS3 is great, but CSS2 is the bedrock for everything).
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
otherwise, if we have only retained mode as in browsers, we will need to modify the DOM heavily and create temporary elements for handles.
- This year in Servo: over 1000 pull requests and beyond
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Rusty revenant Servo returns to render once more
I've still never used it but I've long been curious about Sciter:
- Ode to the M1
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So you want to write a GUI framework (2021)
These bullet points are exactly what I did in Sciter (https://sciter.com)
- Windowing
-- Tabs
-- Menus
-- Painting
-- Animation
-- Text
-The compositor
-Handling input
-- Pointer input
-- Keyboard input
- Accessibility
- Internationalization and localization
- Cross-platform APIs
- The web view
- Native look and feel
On top of that DOM and CSS implementations to achieve declarative UI. And JS as a languuage behind UI - declarative in some sense way of defining UI behavior.
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Servo, the parallel browser engine written in Rust
I'm not sure if it can support all the libraries but yes it can be used to make desktop apps. Theres also Sciter.
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Digital Audio Workstation Front End Development Struggles
I agree web stuff is really the best way to develop UIs. Good luck making responsive stuff in C++ for example. The paradigm of HTML, CSS, and JS is extremely powerful and even allows you to use canvas, webgpu, wasm.
There are multiple commercial projects that use web dev paradigm for GUIs:
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RePalm
I did UI part of it.
Up until last year my Sciter ( https://sciter.com ) worked on WinCE.
Dropped support after my last customer that was using WinCE decided to drop support of that OS.
WinCE had pretty solid and stable core runtime and API. Graphics was limited by GDI (no antialiasing and alpha channel) but that was the only major problem.
What are some alternatives?
gio - Mirror of the Gio main repository (https://git.sr.ht/~eliasnaur/gio)
Wails - Create beautiful applications using Go
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
qt - Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly
Lorca - Build cross-platform modern desktop apps in Go + HTML5
go-flutter - Flutter on Windows, MacOS and Linux - based on Flutter Embedding, Go and GLFW.
walk - A Windows GUI toolkit for the Go Programming Language
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond