funflow
recursion-schemes
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funflow | recursion-schemes | |
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3 | 20 | |
361 | 335 | |
-0.3% | 0.6% | |
3.5 | 4.9 | |
3 months ago | 3 days ago | |
Haskell | Haskell | |
MIT License | BSD 2-clause "Simplified" License |
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funflow
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Is there anything like funflow for rust?
funflow is a cool library for writing "workflows", but basically it's a library that implements caching. So if you have a process that reads a file A, does transformation A → B, then does B → C, then C → D, then writes D to disk, each step of that will be cached to disk and you won't need to redo the A → B step if your program crashes during the B → C step.
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Need a reason to start Haskell learning
You might wanna check out funflow
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Experiences with workflow managers implemented in Haskell (funflow, porcupine, bioshake, ?)
Funflow: https://github.com/tweag/funflow
recursion-schemes
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-❄️- 2023 Day 4 Solutions -❄️-
Reasonably proud of my part 2 solution, although would like to try using a recursion scheme rather than unstructured recursion:
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Interactive animations
Yeah, that project is pretty much at the bottom of my list, unfortunately. My top projects these days are mgmt, klister, recursion-schemes, and hint... And that's already too much!
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Science of Recursion
In a programming context, recursion schemes can be used to write recursive (or corecursive) functions, by automating/abstracting away the common boilerplate part of actually doing the recursion. They take the form of polymorphic higher-order functions, which can be imported from a library like this classic one.
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Is there a way to avoid call overhead?
Maybe I didn't link the best post. It is unfortunately the only one I know that uses Rust. If you are able to read Haskell, the documentation for the recursion-schemes package might be a better resource?
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Ah yes I love arrays with a length of infinity!!!
Writing something as a type of fold over an infinite sequence is nicer than using recursion directly in my opinion. See: https://hackage.haskell.org/package/recursion-schemes
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Tips on mastering recursion and trees and shit?
Consider recursion schemes! It let's you separate the logic of how your recursion is structured on your data, and the logic of what you're doing on each recursion stage. So e.g. you can write the core logic of a recursive linked list summation as just fun x accum -> x + accum, and then you just find the appropriate recursion scheme to pipe the list values into x and handle recursing to build accum (a catamorphism in this case)
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So you come across an undocumented library…
It's a pretty complicated bug, documented in details at https://github.com/recursion-schemes/recursion-schemes/issues/50
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Beautiful ideas in programming: generators and continuations
It’s also trivial and easy in Haskell — you just need an instance of `Foldable` or `Traversable` on your collection, and then you can fold or traverse it in a configurable way. Or for recursive structures, use https://hackage.haskell.org/package/recursion-schemes. Or even just pass a traversal function as an argument for maximum flexibility.
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fromMaybe is Just a fold
https://hackage.haskell.org/package/recursion-schemes is the "normal" library for this type of generalized folding. It even contains Base instances for Maybe and Either.
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Annotation via anamorphism?
I've been working on a system which uses recursion-schemes to annotate a recursive type. The annotated tree itself is pretty simple; at each level, we pair the annotation with the base functor, or
What are some alternatives?
ChannelT - Generalized stream processors
distributed-process-platform - DEPRECATED (Cloud Haskell Platform) in favor of distributed-process-extras, distributed-process-async, distributed-process-client-server, distributed-process-registry, distributed-process-supervisor, distributed-process-task and distributed-process-execution
lens-tutorial - The missing tutorial module for the lens library
record - Anonymous records
apecs - a fast, extensible, type driven Haskell ECS framework for games
unliftio - The MonadUnliftIO typeclass for unlifting monads to IO
hask - Category theory for Haskell with a lens flavor (you need GHC 7.8.3, not 7.8.2 to build this!)
machines - Networks of composable stream transducers
selective - Selective Applicative Functors: Declare Your Effects Statically, Select Which to Execute Dynamically
pipes-core - Compositional pipelines
effect-monad - Provides 'graded monads' and 'parameterised monads' to Haskell, enabling fine-grained reasoning about effects.
chr-core - Constraint Handling Rules