funflow VS abstract-par

Compare funflow vs abstract-par and see what are their differences.

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funflow abstract-par
3 0
360 123
-0.3% -
3.5 5.6
about 2 months ago 4 months ago
Haskell Haskell
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

funflow

Posts with mentions or reviews of funflow. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-20.

abstract-par

Posts with mentions or reviews of abstract-par. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning abstract-par yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing funflow and abstract-par you can also consider the following projects:

monad-control - Lift control operations, like exception catching, through monad transformers

auto - Haskell DSL and platform providing denotational, compositional api for discrete-step, locally stateful, interactive programs, games & automations. http://hackage.haskell.org/package/auto

ChannelT - Generalized stream processors

fused-effects - A fast, flexible, fused effect system for Haskell

SciFlow - Scientific workflow management

objective - Purely functional objects

lens-tutorial - The missing tutorial module for the lens library

frpnow

cloud-haskell - This is an umbrella development repository for Cloud Haskell

hask - Category theory for Haskell with a lens flavor (you need GHC 7.8.3, not 7.8.2 to build this!)

apecs - a fast, extensible, type driven Haskell ECS framework for games

extensible-effects - Extensible Effects: An Alternative to Monad Transformers