funflow
Functional workflows (by tweag)
apecs
a fast, extensible, type driven Haskell ECS framework for games (by jonascarpay)
Our great sponsors
funflow | apecs | |
---|---|---|
3 | 4 | |
361 | 381 | |
-0.3% | - | |
3.5 | 7.3 | |
3 months ago | 29 days ago | |
Haskell | Haskell | |
MIT License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
funflow
Posts with mentions or reviews of funflow.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-20.
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Is there anything like funflow for rust?
funflow is a cool library for writing "workflows", but basically it's a library that implements caching. So if you have a process that reads a file A, does transformation A → B, then does B → C, then C → D, then writes D to disk, each step of that will be cached to disk and you won't need to redo the A → B step if your program crashes during the B → C step.
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Need a reason to start Haskell learning
You might wanna check out funflow
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Experiences with workflow managers implemented in Haskell (funflow, porcupine, bioshake, ?)
Funflow: https://github.com/tweag/funflow
apecs
Posts with mentions or reviews of apecs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-18.
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I want to make a game in Haskell to surprise my boyfriend, but don’t know where to start.
There's an apecs-gloss tutorial here that is a simple Shmup.
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New Haskell ebook: Learn Haskell by building a blog generator
The apecs paper and associated shoot 'em up game tutorial
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Looking for projects that make heavy use of IntMap which have benchmarks
apecs uses IntMaps all over the place and is benchmarked. They're the most common backing data structure for Components I'd say.
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Unity Patents ECS
Example of ECS that was published on GitHub before this patent was even filed: https://github.com/jonascarpay/apecs.git
What are some alternatives?
When comparing funflow and apecs you can also consider the following projects:
ChannelT - Generalized stream processors
frpnow
lens-tutorial - The missing tutorial module for the lens library
ImperativeHaskell - Proof that Haskell can look and act like an imperative language.
hask - Category theory for Haskell with a lens flavor (you need GHC 7.8.3, not 7.8.2 to build this!)
record - Anonymous records
selective - Selective Applicative Functors: Declare Your Effects Statically, Select Which to Execute Dynamically
effect-monad - Provides 'graded monads' and 'parameterised monads' to Haskell, enabling fine-grained reasoning about effects.
extensible-effects - Extensible Effects: An Alternative to Monad Transformers
rio-orphans - A standard library for Haskell