freetype-gl VS raylib

Compare freetype-gl vs raylib and see what are their differences.

freetype-gl

OpenGL text using one vertex buffer, one texture and FreeType (by rougier)
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freetype-gl raylib
3 399
1,585 18,791
- -
6.3 9.8
about 1 month ago 3 days ago
C C
GNU General Public License v3.0 or later zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

freetype-gl

Posts with mentions or reviews of freetype-gl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-01.
  • Rendering text
    2 projects | /r/opengl | 1 May 2022
    To render text in my own engine, I rasterise TTF files. I use FreeType to do most of the work for me and use FreeType-GL to take care of packing the glyphs into a single texture (as well as handling UTF-8 text).
  • Rendering text and images performance help?
    4 projects | /r/opengl | 4 Jan 2022
    Storing all glyphs in a single texture like you describe is also commonly done. Another piece of code you might want to have a look at is freetype-gl: https://github.com/rougier/freetype-gl.
  • I hate font rendering
    6 projects | /r/opengl | 28 Oct 2021
    Freetype-gl is easy to use: https://github.com/rougier/freetype-gl

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing freetype-gl and raylib you can also consider the following projects:

stb - stb single-file public domain libraries for C/C++

SFML - Simple and Fast Multimedia Library

msdfgl - OpenGL implementation of the MSDF algorithm

SDL2 - SDL2 bindings to perl

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

bevy - A refreshingly simple data-driven game engine built in Rust

Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

Tehreer-Android - Standalone text engine for Android aimed to be free from platform limitations

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

cute_headers - Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games

SDL - Simple Directmedia Layer