beatsync
glicol

beatsync | glicol | |
---|---|---|
2 | 165 | |
2,368 | 2,758 | |
9.6% | 2.1% | |
9.7 | 6.6 | |
3 days ago | 3 months ago | |
TypeScript | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
beatsync
glicol
-
Experimental imperative-style music sequence generator engine
renoise is super cool.
if you're interested in live coding, you might also want to check out Glicol (https://glicol.org).
Its parser and audio engine are also implemented purely in Rust, and it supports declarative, dynamic updates. A no_std version for embedded systems is also in development.
-
RP2350pc Open Source Hardware all in one computer
I recently successfully run Glicol (https://github.com/chaosprint/glicol) on Pico 2 and I am building a prototype board for myself. AIC3204 is my first choice for now so you can save PAM8003DR amplifier
-
Sapf: New Music Language Inspired by Supercollider, APL, and Forth [video]
I have starred this language for a while. I considered similar form when I designed the Glicol syntax, but I still wanted it to be more readable in live performance.
If you are looking for a language that can be used on Linux, you might want to try Glicol:
https://glicol.org/
You can use it directly through wasm on the web page, and there is also a cli version:
https://github.com/glicol/glicol-cli
-
Brian Eno's Theory of Democracy
reading about Eno's ideas on organization and variety makes me want to share some perspectives directly from my experience with music performance practice, specifically in live coding.
For a long time, the common practice in live coding, which you might see on platforms like Flok.cc (https://flok.cc) supporting various interesting languages, has been like this: Everyone gets their own 'space' or editor. From there, they send messages to a central audio server to control their own sound synthesis.
This is heavily influenced by architectures like SuperCollider's client-server model, where the server is seen as a neutral entity.
Crucially, this relies a lot on social rules, not system guarantees. You could technically control someone else's track, or even mute everything. People generally restrain themselves.
A downside is that one person's error can sometimes crash the entire server for everyone.
Later, while developing my own live coding language, Glicol (https://glicol.org), I started exploring a different approach, beginning with a very naive version:
-
RustAssistant: Using LLMs to Fix Compilation Errors in Rust Code
I am creator and maintainer of several Rust projects:
https://github.com/chaosprint/glicol
https://github.com/chaosprint/asak
For LLM, even the latest Gemini 2.5 Pro and Claude 3.7 Thinking, it is difficult to give a code that can be compiled at once.
I think the main challenges are:
1. Their training material is relatively lagging. Most Rust projects are not 1.0, and the API is constantly changing, which is also the source of most compilation errors.
2. Trying to do too much at one time increases the probability of errors.
3. The agent does not follow people's work habits very well, go to docs.rs to read the latest documents and look at examples. After making mistakes, search for network resources such as GitHub.
Maybe this is where cursor rules and mcp can work hard. But at present, it is far behind.
-
Show HN: Beatsync – perfect audio sync across multiple devices
have you considered using webtransport?
When I was developing Glicol (https://glicol.org/) sync, the main challenge is network jitter. Had to remove it eventually.
Furthermore, have you factored in the synchronization as perceived by the listener?
Also, it seems system-level differences, particularly in audio output latency across various OS and hardware setups, would need to be considered.
What I mean is, the variation in inherent audio output latency between different systems (e.g., Mac vs. Windows, different hardware) could easily exceed 10ms in itself.
-
Migrating Away from Rust
I completely understand, and it's not the first time I've heard of people switching from Bevy to Unity. btw Bevy 0.16 just came out in case you missed the discussion:
https://news.ycombinator.com/item?id=43787012
In my personal opinion, a paradox of truly open-source projects (meaning community projects, not pseudo-open-source from commercial companies) is that development seems to constantly branch out, lacking a unified roadmap. While this leads to more and more cool things appearing, there always needs to be a balance with sustainable development.
Commercial projects, at least, always have a clear goal: to sell. For this goal, they can hold off on doing really cool things. Or they think about differentiated competition. Perhaps if the purpose is commercial, an editor would be the primary goal (let me know if this is alreay on the roadmap).
---
I don't think the language itself is the problem. The situation where you have to use mature solutions for efficiency is more common in games and apps.
For example, I've seen many people who have had to give up Bevy, Dioxus, and Tauri.
But I believe for servers, audio, CLI tools, and even agent systems, Rust is absolutely my first choice.
I've recently been rewriting Glicol (https://glicol.org) after 2 years. I start from embedded devices, switching to crates like Chumsky, and I feel the ecosystem has improved a lot compared to before.
So I still have 100% confidence in Rust.
-
Ask HN: What are you working on? (April 2025)
After trying to start a business for a year, I basically gave up negotiating with VCs.
My current goal is to spend half of my time on the development and maintenance of open source projects, such as Glicol (https://glicol.org/).
The other half of my time is to do some profitable business.
I just found that the VC model is not suitable for my current situation.
-
Graphics Livecoding in Common Lisp
There are similar trends in music and sound art, which can be experienced with Glicol (https://glicol.org/) as well as many other languages here:
https://github.com/toplap/awesome-livecoding
- Variable duty cycle square waves with the Web Audio API
What are some alternatives?
timingobject - Defines the HTML5 Timing object at the basis of multi-device synchronization matters
Sonic Pi - Code. Music. Live.
sioyek - Sioyek is a PDF viewer with a focus on textbooks and research papers
supercollider - An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
Tidal - Pattern language
green-metrics-tool - Measure energy and carbon consumption of software
