free-game
X11
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free-game | X11 | |
---|---|---|
- | 2 | |
64 | 104 | |
- | 1.0% | |
0.0 | 6.8 | |
over 1 year ago | 8 days ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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free-game
We haven't tracked posts mentioning free-game yet.
Tracking mentions began in Dec 2020.
X11
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Minimize(d) windows: list, open from list, open all
The instructions on https://github.com/xmonad/X11 seem fairly straightforward, so I could update. But dealing with this library is not something I remember ever doing explicitly and is not mentioned (explicitly, at least) in the instructions have followed lately for (re)installing XMonad via stack (e.g., https://github.com/xmonad/xmonad/blob/master/INSTALL.md, https://github.com/slotThe/xmonad/blob/new-tutorial/INSTALL.md or https://brianbuccola.com/how-to-install-xmonad-and-xmobar-via-stack/). In fact, for Debian systems all that is suggested is an apt install of several packages. So I'd rather not try this experiment on my own right now since, in the past, I've sometimes been left with a mess that took me a while to get out from.
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Problems setting up dual monitor workspaces in xmonad
Looks like your xmonad (or, more specifically, https://hackage.haskell.org/package/X11) is built without xinerama. Check if you have libxinerama-dev and then make sure X11 and xmonad are rebuilt.
What are some alternatives?
threepenny-gui - GUI framework that uses the web browser as a display.
wayland - Core Wayland protocol and libraries (mirror)
GLUtil - Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.
OpenGL - Haskell bindings to OpenGL
diagrams-contrib - User-contributed extensions to diagrams
x11-xim - haskell library to use xim
diagrams-svg - An SVG backend for diagrams
freetype2 - My personal branch of the freetype2 source code
nehe-tuts - OpenGL NeHe tutorials converted to Haskell
clay - A CSS preprocessor as embedded Haskell.
hip - Haskell Image Processing Library
plot-light - A lightweight plotting library, exporting to SVG